2008-05-22 05:07:43 -07:00
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// Copyright (C) 2004 Murphy McCauley
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// Copyright (C) 2007-2008 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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2007-11-21 15:27:21 -08:00
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/*
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Thanks to:
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Max McGuire for his Flipcode article about WAL textures
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Nikolaus Gebhardt for the Irrlicht 3D engine
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*/
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#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__
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#define __C_IMAGE_LOADER_WAL_H_INCLUDED__
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#include "IImageLoader.h"
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namespace irr
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{
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namespace video
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{
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#ifdef _MSC_VER
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# pragma pack( push, packing )
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# pragma pack( 1 )
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# define PACK_STRUCT
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#elif defined( __GNUC__ )
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# define PACK_STRUCT __attribute__((packed))
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#else
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# error compiler not supported
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#endif
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struct SWALHeader {
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char FrameName[32];
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u32 ImageWidth;
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u32 ImageHeight;
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s32 MipmapOffset[4];
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char NextFrameName[32];
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u32 Flags; // surface properties, i.e. slick, sky, nodraw
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u32 Contents; // i.e. solid, clip, area portal
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u32 Value; // light
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} PACK_STRUCT;
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#ifdef _MSC_VER
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# pragma pack( pop, packing )
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#endif
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#undef PACK_STRUCT
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2008-05-22 05:07:43 -07:00
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//! An Irrlicht image loader for Quake engine WAL textures
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2007-11-21 15:27:21 -08:00
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class CImageLoaderWAL : public irr::video::IImageLoader
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{
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public:
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virtual bool isALoadableFileExtension(const c8* fileName) const;
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virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
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virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const;
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private:
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static s32 DefaultPaletteQ2[256];
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};
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}
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}
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#endif
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