irrlicht/tools/GUIEditor/CGUIBoolAttribute.h

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#ifndef __C_GUI_BOOL_ATTRIBUTE_H_INCLUDED__
#define __C_GUI_BOOL_ATTRIBUTE_H_INCLUDED__
#include "CGUIAttribute.h"
#include "IGUICheckBox.h"
namespace irr
{
namespace gui
{
class CGUIBoolAttribute : public CGUIAttribute
{
public:
//
CGUIBoolAttribute(IGUIEnvironment* environment, IGUIElement *parent, s32 myParentID) :
CGUIAttribute(environment, parent, myParentID), AttribCheckBox(0)
{
core::rect<s32> r = getAbsolutePosition();
core::rect<s32> r2(0, Environment->getSkin()->getFont()->getDimension(L"A").Height + 10,
r.getWidth() - 5,
Environment->getSkin()->getFont()->getDimension(L"A").Height*2 + 15 );
AttribCheckBox = environment->addCheckBox(false, r2, this);
AttribCheckBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
AttribCheckBox->setSubElement(true);
AttribCheckBox->grab();
}
virtual ~CGUIBoolAttribute()
{
if (AttribCheckBox)
AttribCheckBox->drop();
}
virtual void setAttrib(io::IAttributes *attribs, u32 attribIndex)
{
AttribCheckBox->setChecked(attribs->getAttributeAsBool(attribIndex));
CGUIAttribute::setAttrib(attribs, attribIndex);
}
// save the attribute and possibly post the event to its parent
virtual bool updateAttrib(bool sendEvent=true)
{
if (!Attribs)
return true;
Attribs->setAttribute(Index, AttribCheckBox->isChecked());
return CGUIAttribute::updateAttrib(sendEvent);
}
private:
IGUICheckBox* AttribCheckBox;
};
} // namespace gui
} // namespace irr
#endif