irrlicht/source/Irrlicht/CMD3MeshFileLoader.cpp

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// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_MD3_LOADER_
#include "CMD3MeshFileLoader.h"
#include "CAnimatedMeshMD3.h"
#include "irrString.h"
namespace irr
{
namespace scene
{
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
bool CMD3MeshFileLoader::isALoadableFileExtension(const c8* filename) const
{
return strstr(filename, ".md3") != 0;
}
IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file)
{
CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3();
if ( mesh->loadModelFile ( 0, file ) )
return mesh;
mesh->drop ();
return 0;
}
} // end namespace scene
} // end namespace irr
#endif // _IRR_COMPILE_WITH_MD3_LOADER_