irrlicht/source/Irrlicht/CGUIFont.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CGUIFont.h"
#include "os.h"
#include "IGUIEnvironment.h"
#include "IXMLReader.h"
#include "IReadFile.h"
#include "IVideoDriver.h"
#include "IGUISpriteBank.h"
#include "CImage.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIFont::CGUIFont(IGUIEnvironment *env, const c8* filename)
: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
#ifdef _DEBUG
setDebugName("CGUIFont");
#endif
if (Environment)
{
// don't grab environment, to avoid circular references
Driver = Environment->getVideoDriver();
SpriteBank = Environment->addEmptySpriteBank(filename);
}
if (Driver)
Driver->grab();
}
//! destructor
CGUIFont::~CGUIFont()
{
if (Driver)
Driver->drop();
if (SpriteBank)
SpriteBank->drop();
}
//! loads a font file from xml
bool CGUIFont::load(io::IXMLReader* xml)
{
if (!SpriteBank)
return false;
while (xml->read())
{
if (io::EXN_ELEMENT == xml->getNodeType())
{
if (core::stringw(L"Texture") == xml->getNodeName())
{
// add a texture
core::stringc fn = xml->getAttributeValue(L"filename");
u32 i = (u32)xml->getAttributeValueAsInt(L"index");
core::stringw alpha = xml->getAttributeValue(L"hasAlpha");
while (i+1 > SpriteBank->getTextureCount())
SpriteBank->addTexture(0);
// disable mipmaps+filtering
bool mipmap = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
// load texture
SpriteBank->setTexture(i, Driver->getTexture(fn.c_str()));
// set previous mip-map+filter state
Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, mipmap);
// couldn't load texture, abort.
if (!SpriteBank->getTexture(i))
{
os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return false;
}
else
{
// colorkey texture rather than alpha channel?
if (alpha == core::stringw("false"))
Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
}
}
else if (core::stringw(L"c") == xml->getNodeName())
{
// adding a character to this font
SFontArea a;
SGUISpriteFrame f;
SGUISprite s;
core::rect<s32> rectangle;
a.underhang = xml->getAttributeValueAsInt(L"u");
a.overhang = xml->getAttributeValueAsInt(L"o");
a.spriteno = SpriteBank->getSprites().size();
s32 texno = xml->getAttributeValueAsInt(L"i");
// parse rectangle
core::stringc rectstr = xml->getAttributeValue(L"r");
wchar_t ch = xml->getAttributeValue(L"c")[0];
const c8 *c = rectstr.c_str();
s32 val;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.UpperLeftCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.UpperLeftCorner.Y = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.LowerRightCorner.X = val;
while (*c == L' ' || *c == L',') c++;
val = 0;
while (*c >= '0' && *c <= '9')
{
val *= 10;
val += *c - '0';
c++;
}
rectangle.LowerRightCorner.Y = val;
CharacterMap.insert(ch,Areas.size());
// make frame
f.rectNumber = SpriteBank->getPositions().size();
f.textureNumber = texno;
// add frame to sprite
s.Frames.push_back(f);
s.frameTime = 0;
// add rectangle to sprite bank
SpriteBank->getPositions().push_back(rectangle);
a.width = rectangle.getWidth();
// add sprite to sprite bank
SpriteBank->getSprites().push_back(s);
// add character to font
Areas.push_back(a);
}
}
}
// set bad character
WrongCharacter = getAreaFromCharacter(L' ');
setMaxHeight();
return true;
}
void CGUIFont::setMaxHeight()
{
MaxHeight = 0;
s32 t;
core::array< core::rect<s32> >& p = SpriteBank->getPositions();
for (u32 i=0; i<p.size(); ++i)
{
t = p[i].getHeight();
if (t>MaxHeight)
MaxHeight = t;
}
}
//! loads a font file, native file needed, for texture parsing
bool CGUIFont::load(io::IReadFile* file)
{
if (!Driver)
return false;
return loadTexture(Driver->createImageFromFile(file),
file->getFileName());
}
//! loads a font file, native file needed, for texture parsing
bool CGUIFont::load(const c8* filename)
{
if (!Driver)
return false;
return loadTexture(Driver->createImageFromFile( filename ),
filename);
}
//! load & prepare font from ITexture
bool CGUIFont::loadTexture(video::IImage* image, const c8* name)
{
if (!image)
return false;
s32 lowerRightPositions = 0;
video::IImage* tmpImage=image;
bool deleteTmpImage=false;
switch(image->getColorFormat())
{
case video::ECF_R5G6B5:
tmpImage = new video::CImage(video::ECF_A1R5G5B5,image);
deleteTmpImage=true;
case video::ECF_A1R5G5B5:
readPositions16bit(tmpImage, lowerRightPositions);
break;
case video::ECF_R8G8B8:
tmpImage = new video::CImage(video::ECF_A8R8G8B8,image);
deleteTmpImage=true;
case video::ECF_A8R8G8B8:
readPositions32bit (tmpImage, lowerRightPositions);
break;
}
WrongCharacter = getAreaFromCharacter(L' ');
// output warnings
if (!lowerRightPositions || !SpriteBank->getSprites().size())
os::Printer::log("The amount of upper corner pixels or lower corner pixels is == 0, font file may be corrupted.", ELL_ERROR);
else
if (lowerRightPositions != (s32)SpriteBank->getPositions().size())
os::Printer::log("The amount of upper corner pixels and the lower corner pixels is not equal, font file may be corrupted.", ELL_ERROR);
bool ret = ( !SpriteBank->getSprites().empty() && lowerRightPositions );
if ( ret )
{
SpriteBank->addTexture(Driver->addTexture(name, tmpImage));
}
if (deleteTmpImage)
tmpImage->drop();
image->drop();
setMaxHeight();
return ret;
}
void CGUIFont::readPositions32bit(video::IImage* image, s32& lowerRightPositions)
{
const core::dimension2d<s32>& size = image->getDimension();
s32* p = (s32*)image->lock();
if (!p)
{
os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
return;
}
// fix half alpha of top left pixel in some font textures
p[0] |= 0xFF000000;
s32 colorTopLeft = p[0];
s32 colorLowerRight = *(p+1);
s32 colorBackGround = *(p+2);
s32 colorBackGroundTransparent = 0; // 0x00FFFFFF & colorBackGround;
*(p+1) = colorBackGround;
// start parsing
core::position2d<s32> pos(0,0);
for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
{
for (pos.X=0; pos.X<size.Width; ++pos.X)
{
if ( *p == colorTopLeft)
{
*p = colorBackGroundTransparent;
SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
}
else
if (*p == colorLowerRight)
{
if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
{
image->unlock();
lowerRightPositions = 0;
return;
}
*p = colorBackGroundTransparent;
SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
// add frame to sprite bank
SGUISpriteFrame f;
f.rectNumber = lowerRightPositions;
f.textureNumber = 0;
SGUISprite s;
s.Frames.push_back(f);
s.frameTime = 0;
SpriteBank->getSprites().push_back(s);
// add character to font
SFontArea a;
a.overhang = 0;
a.underhang = 0;
a.spriteno = lowerRightPositions;
a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
Areas.push_back(a);
// map letter to character
wchar_t ch = (wchar_t)(lowerRightPositions + 32);
CharacterMap.set(ch, lowerRightPositions);
++lowerRightPositions;
}
else
if (*p == colorBackGround)
{
*p = colorBackGroundTransparent;
}
++p;
}
}
// Positions parsed.
image->unlock();
}
void CGUIFont::readPositions16bit(video::IImage* image, s32& lowerRightPositions)
{
core::dimension2d<s32> size = image->getDimension();
s16* p = (s16*)image->lock();
if (!p)
{
os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
return;
}
// fix half alpha of top left pixel in some font textures
p[0] |= 0x8000;
s16 colorTopLeft = p[0];
s16 colorLowerRight = *(p+1);
s16 colorBackGround = *(p+2);
s16 colorBackGroundTransparent = 0; // 0x7FFF & colorBackGround;
*(p+1) = colorBackGround;
// start parsing
core::position2d<s32> pos(0,0);
for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
{
for (pos.X=0; pos.X<size.Width; ++pos.X)
{
if (*p == colorTopLeft)
{
*p = colorBackGroundTransparent;
SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
}
else
if (*p == colorLowerRight)
{
// too many lower right points
if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
{
image->unlock();
lowerRightPositions = 0;
return;
}
*p = colorBackGroundTransparent;
SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
// add frame to sprite bank
SGUISpriteFrame f;
f.rectNumber = lowerRightPositions;
f.textureNumber = 0;
SGUISprite s;
s.Frames.push_back(f);
s.frameTime = 0;
SpriteBank->getSprites().push_back(s);
// add character to font
SFontArea a;
a.overhang = 0;
a.underhang = 0;
a.spriteno = lowerRightPositions;
a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
Areas.push_back(a);
// map letter to character
wchar_t ch = (wchar_t)(lowerRightPositions + 32);
CharacterMap.set(ch, lowerRightPositions);
++lowerRightPositions;
}
else
if (*p == colorBackGround)
*p = colorBackGroundTransparent;
++p;
}
}
// Positions parsed.
image->unlock();
}
//! returns the dimension of text
core::dimension2d<s32> CGUIFont::getDimension(const wchar_t* text)
{
core::dimension2d<s32> dim(0, 0);
core::dimension2d<s32> thisLine(0, MaxHeight);
for (const wchar_t* p = text; *p; ++p)
{
bool lineBreak=false;
if (*p == L'\r') // Mac or Windows breaks
{
lineBreak = true;
if (p[1] == L'\n') // Windows breaks
++p;
}
else if (*p == L'\n') // Unix breaks
{
lineBreak = true;
}
if (lineBreak)
{
dim.Height += thisLine.Height;
if (dim.Width < thisLine.Width)
dim.Width = thisLine.Width;
thisLine.Width = 0;
continue;
}
SFontArea &area = Areas[getAreaFromCharacter(*p)];
thisLine.Width += area.underhang;
thisLine.Width += area.width + area.overhang + GlobalKerningWidth;
}
dim.Height += thisLine.Height;
if (dim.Width < thisLine.Width)
dim.Width = thisLine.Width;
return dim;
}
//! set an Pixel Offset on Drawing ( scale position on width )
void CGUIFont::setKerningWidth ( s32 kerning )
{
GlobalKerningWidth = kerning;
}
//! set an Pixel Offset on Drawing ( scale position on width )
s32 CGUIFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter)
{
s32 ret = GlobalKerningWidth;
if (thisLetter)
{
ret += Areas[getAreaFromCharacter(*thisLetter)].overhang;
if (previousLetter)
{
ret += Areas[getAreaFromCharacter(*previousLetter)].underhang;
}
}
return ret;
}
//! set an Pixel Offset on Drawing ( scale position on height )
void CGUIFont::setKerningHeight ( s32 kerning )
{
GlobalKerningHeight = kerning;
}
//! set an Pixel Offset on Drawing ( scale position on height )
s32 CGUIFont::getKerningHeight ()
{
return GlobalKerningHeight;
}
//! returns the sprite number from a given character
u32 CGUIFont::getSpriteNoFromChar(const wchar_t *c)
{
return Areas[getAreaFromCharacter(*c)].spriteno;
}
s32 CGUIFont::getAreaFromCharacter(const wchar_t c)
{
core::map<wchar_t, s32>::Node* n = CharacterMap.find(c);
if (n)
return n->getValue();
else
return WrongCharacter;
}
/*
//! draws an text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
if (!Driver)
return;
core::dimension2d<s32> textDimension;
core::position2d<s32> offset = position.UpperLeftCorner;
if (hcenter || vcenter)
{
textDimension = getDimension(text);
if (hcenter)
offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;
if (vcenter)
offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
}
core::array<s32> indices;
indices.reallocate(core::stringw(text).size());
u32 n;
while(*text)
{
n = (*text) - 32;
if ( n > Positions.size())
n = WrongCharacter;
indices.push_back(n);
++text;
}
Driver->draw2DImage(Texture, offset, Positions, indices, GlobalKerningWidth, clip, color, true);
}
*/
//! draws some text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
if (!Driver)
return;
core::dimension2d<s32> textDimension;
core::position2d<s32> offset = position.UpperLeftCorner;
core::rect<s32> pos;
if (hcenter || vcenter || clip)
textDimension = getDimension(text);
if (hcenter)
offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;
if (vcenter)
offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
if (clip)
{
core::rect<s32> clippedRect(offset, textDimension);
clippedRect.clipAgainst(*clip);
if (!clippedRect.isValid())
return;
}
while(*text)
{
SFontArea& area = Areas[getAreaFromCharacter(*text)];
offset.X += area.underhang;
SpriteBank->draw2DSprite(area.spriteno, offset, clip, color);
offset.X += area.width + area.overhang + GlobalKerningWidth;
++text;
}
}
//! Calculates the index of the character in the text which is on a specific position.
s32 CGUIFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x)
{
s32 x = 0;
s32 idx = 0;
while (text[idx])
{
SFontArea &a = Areas[getAreaFromCharacter(text[idx])];
x += a.width + a.overhang + a.underhang;
if (x >= pixel_x)
return idx;
++idx;
}
return -1;
}
IGUISpriteBank* CGUIFont::getSpriteBank()
{
return SpriteBank;
}
} // end namespace gui
} // end namespace irr