irrlicht/include/IMeshLoader.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_MESH_LOADER_H_INCLUDED__
#define __I_MESH_LOADER_H_INCLUDED__
#include "IReferenceCounted.h"
namespace irr
{
namespace io
{
class IReadFile;
} // end namespace io
namespace scene
{
class IAnimatedMesh;
//! Class which is able to load an animated mesh from a file.
/** If you want the Irrlicht Engine be able to load meshes of
currently unsupported file formats (e.g .cob), then implement
this and add your new Surface loader with
ISceneManager::addExternalMeshLoader() to the engine. */
class IMeshLoader : public virtual IReferenceCounted
{
public:
//! destructor
virtual ~IMeshLoader() {};
//! Returns true if the file maybe is able to be loaded by this class.
/** This decision should be based only on the file extension (e.g. ".cob") */
virtual bool isALoadableFileExtension(const c8* fileName) = 0;
//! Creates/loads an animated mesh from the file.
/** \return Pointer to the created mesh. Returns 0 if loading failed.
If you no longer need the mesh, you should call IAnimatedMesh::drop().
See IReferenceCounted::drop() for more information. */
virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file) = 0;
};
} // end namespace scene
} // end namespace irr
#endif