irrlicht/source/Irrlicht/CGUISpriteBank.h

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#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__
#define __C_GUI_SPRITE_BANK_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUISpriteBank.h"
namespace irr
{
namespace video
{
class IVideoDriver;
class ITexture;
}
namespace gui
{
class IGUIEnvironment;
//! Sprite bank interface.
class CGUISpriteBank : public IGUISpriteBank
{
public:
CGUISpriteBank(IGUIEnvironment* env);
virtual ~CGUISpriteBank();
virtual core::array< core::rect<s32> >& getPositions();
virtual core::array< SGUISprite >& getSprites();
virtual u32 getTextureCount() const;
virtual video::ITexture* getTexture(u32 index) const;
virtual void addTexture(video::ITexture* texture);
virtual void setTexture(u32 index, video::ITexture* texture);
//! draws a sprite in 2d with position and color
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
const video::SColor& color= video::SColor(255,255,255,255),
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false);
protected:
core::array<SGUISprite> Sprites;
core::array< core::rect<s32> > Rectangles;
core::array<video::ITexture*> Textures;
IGUIEnvironment* Environment;
video::IVideoDriver* Driver;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__