irrlicht/source/Irrlicht/COpenGLParallaxMapRenderer.h

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
#define __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "COpenGLShaderMaterialRenderer.h"
#include "IShaderConstantSetCallBack.h"
namespace irr
{
namespace video
{
//! Class for rendering normal maps with OpenGL
class COpenGLParallaxMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
{
public:
//! Constructor
COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
//! Destructor
~COpenGLParallaxMapRenderer();
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
//! Returns the render capability of the material.
virtual s32 getRenderCapability();
virtual void OnSetMaterial(video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates, video::IMaterialRendererServices* services);
protected:
bool CompiledShaders;
f32 CurrentScale;
};
} // end namespace video
} // end namespace irr
#endif
#endif