irrlicht/include/ISceneNodeAnimatorCameraFPS.h

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// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
#include "ISceneNodeAnimator.h"
#include "IEventReceiver.h"
namespace irr
{
struct SKeyMap;
namespace scene
{
//! Special scene node animator for FPS cameras
/** This scene node animator can be attached to a camera to make it act like a first
person shooter
*/
class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
{
public:
//! Returns the speed of movement in units per millisecond
virtual f32 getMoveSpeed() const = 0;
//! Sets the speed of movement in units per millisecond
virtual void setMoveSpeed(f32 moveSpeed) = 0;
//! Returns the rotation speed
virtual f32 getRotateSpeed() const = 0;
//! Set the rotation speed
virtual void setRotateSpeed(f32 rotateSpeed) = 0;
//! Sets the keyboard mapping for this animator
//! \param keymap: an array of keyboard mappings, see SKeyMap
//! \param count: the size of the keyboard map array
virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
//! Sets whether vertical movement should be allowed.
//! If vertical movement is enabled then the camera may fight with
//! gravity causing camera shake. Disable this if the camera has
//! a collision animator with gravity enabled.
virtual void setVerticalMovement(bool allow) = 0;
};
} // end namespace scene
} // end namespace irr
#endif