irrlicht/source/Irrlicht/CSoftwareTexture2.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#include "SoftwareDriver2_compile_config.h"
#include "SoftwareDriver2_helper.h"
#include "CSoftwareTexture2.h"
#include "os.h"
#include "CImageWriterBMP.h"
namespace irr
{
namespace video
{
IImageWriter* createImageWriterBMP();
//! constructor
CSoftwareTexture2::CSoftwareTexture2(IImage* image, const char* name, bool generateMipLevels, bool isRenderTarget)
: ITexture(name), MipMapLOD(0), HasMipMaps(generateMipLevels), IsRenderTarget(isRenderTarget)
{
#ifndef SOFTWARE_DRIVER_2_MIPMAPPING
HasMipMaps = false;
#endif
memset32 ( MipMap, 0, sizeof ( MipMap ) );
if (image)
{
core::dimension2d<s32> optSize;
core::dimension2d<s32> origSize = image->getDimension();
OrigSize = origSize;
optSize.Width = getTextureSizeFromSurfaceSize(origSize.Width);
optSize.Height = getTextureSizeFromSurfaceSize(origSize.Height);
if ( origSize == optSize )
{
MipMap[0] = new CImage(BURNINGSHADER_COLOR_FORMAT, image);
}
else
{
os::Printer::log ( "Burningvideo: Warning Texture reformat", ELL_WARNING );
MipMap[0] = new CImage(BURNINGSHADER_COLOR_FORMAT, optSize);
// temporary CImage needed
CImage * temp = new CImage ( BURNINGSHADER_COLOR_FORMAT, image );
temp->copyToScalingBoxFilter ( MipMap[0], 0 );
//temp->copyToScaling(MipMap[0]);
temp->drop ();
}
}
regenerateMipMapLevels ();
setCurrentMipMapLOD ( 0 );
}
//! destructor
CSoftwareTexture2::~CSoftwareTexture2()
{
for ( s32 i = 0; i!= SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i )
{
if ( MipMap[i] )
MipMap[i]->drop ();
}
}
//! returns the size of a texture which would be the optimize size for rendering it
s32 CSoftwareTexture2::getTextureSizeFromSurfaceSize(s32 size) const
{
s32 ts = 0x01;
while(ts < size)
ts <<= 1;
if ( ts > size )
ts >>= 1;
//ts = core::s32_min ( ts, 256 );
return ts;
}
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
void CSoftwareTexture2::regenerateMipMapLevels()
{
if ( !HasMipMaps )
return;
s32 i;
// release
for ( i = 1; i!= SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i )
{
if ( MipMap[i] )
MipMap[i]->drop ();
}
core::dimension2d<s32> newSize;
core::dimension2d<s32> currentSize;
i = 1;
CImage * c = MipMap[0];
while ( i < SOFTWARE_DRIVER_2_MIPMAPPING_MAX )
{
currentSize = c->getDimension();
newSize.Width = core::s32_max ( 1, currentSize.Width >> SOFTWARE_DRIVER_2_MIPMAPPING_SCALE );
newSize.Height = core::s32_max ( 1, currentSize.Height >> SOFTWARE_DRIVER_2_MIPMAPPING_SCALE );
MipMap[i] = new CImage(BURNINGSHADER_COLOR_FORMAT, newSize);
MipMap[0]->copyToScalingBoxFilter ( MipMap[i], 0 );
c = MipMap[i];
i += 1;
}
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_