52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
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// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__
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#define __C_DEFAULT_MESH_FORMAT_LOADER_H_INCLUDED__
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#include "IMeshLoader.h"
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#include "IFileSystem.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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namespace irr
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{
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namespace scene
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{
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//! Meshloader capable of loading all Irrlicht default build in formats.
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/** Which are: Quake 3 Bsp level, Quake 2 MD2 model, Milkshape .ms3d model. */
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class CDefaultMeshFormatLoader : public IMeshLoader
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{
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public:
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//! Constructor
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CDefaultMeshFormatLoader(io::IFileSystem* fs, video::IVideoDriver* driver, scene::ISceneManager* smgr);
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//! destructor
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virtual ~CDefaultMeshFormatLoader();
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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virtual bool isALoadableFileExtension(const c8* fileName);
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IUnknown::drop() for more information.
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virtual IAnimatedMesh* createMesh(irr::io::IReadFile* file);
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private:
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io::IFileSystem* FileSystem;
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video::IVideoDriver* Driver;
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scene::ISceneManager* SceneManager;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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