2008-10-12 19:55:54 -07:00
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// Copyright (C) 2002-2008 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#define __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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#include "ISceneNodeAnimatorCameraFPS.h"
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#include "vector2d.h"
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#include "SKeyMap.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace gui
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{
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class ICursorControl;
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}
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namespace scene
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{
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//! Special scene node animator for FPS cameras
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class CSceneNodeAnimatorCameraFPS : public ISceneNodeAnimatorCameraFPS
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{
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public:
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//! Constructor
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CSceneNodeAnimatorCameraFPS(gui::ICursorControl* cursorControl,
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f32 rotateSpeed = 100.0f, f32 moveSpeed = 500.0f, f32 jumpSpeed=0.f,
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SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false);
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//! Destructor
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virtual ~CSceneNodeAnimatorCameraFPS();
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//! Animates the scene node, currently only works on cameras
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virtual void animateNode(ISceneNode* node, u32 timeMs);
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//! Event receiver
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virtual bool OnEvent(const SEvent& event);
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//! Returns the speed of movement in units per millisecond
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virtual f32 getMoveSpeed() const;
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//! Sets the speed of movement in units per millisecond
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virtual void setMoveSpeed(f32 moveSpeed);
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//! Returns the rotation speed
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virtual f32 getRotateSpeed() const;
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//! Set the rotation speed
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virtual void setRotateSpeed(f32 rotateSpeed);
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//! Sets the keyboard mapping for this animator
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//! \param keymap: an array of keyboard mappings, see SKeyMap
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//! \param count: the size of the keyboard map array
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virtual void setKeyMap(SKeyMap *map, u32 count);
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//! Sets whether vertical movement should be allowed.
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virtual void setVerticalMovement(bool allow);
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//! This animator will receive events when attached to the active camera
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virtual bool isEventReceiverEnabled() const
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{
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return true;
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}
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//! Returns the type of this animator
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virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
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{
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return ESNAT_CAMERA_FPS;
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}
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//! Creates a clone of this animator.
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/** Please note that you will have to drop
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(IReferenceCounted::drop()) the returned pointer after calling
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this. */
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virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
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private:
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struct SCamKeyMap
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{
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SCamKeyMap() {};
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SCamKeyMap(s32 a, EKEY_CODE k) : action(a), keycode(k) {}
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s32 action;
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EKEY_CODE keycode;
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};
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void allKeysUp();
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gui::ICursorControl *CursorControl;
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f32 MaxVerticalAngle;
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f32 MoveSpeed;
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f32 RotateSpeed;
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f32 JumpSpeed;
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s32 LastAnimationTime;
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core::vector3df TargetVector;
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core::array<SCamKeyMap> KeyMap;
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core::position2d<f32> CenterCursor, CursorPos;
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bool CursorKeys[6];
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bool firstUpdate;
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bool NoVerticalMovement;
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SKeyMap* KeyMapArray;
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u32 KeyMapSize;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __C_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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