irrlicht/source/Irrlicht/CSceneNodeAnimatorFlyStraig...

113 lines
2.7 KiB
C++
Raw Normal View History

// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CSceneNodeAnimatorFlyStraight.h"
namespace irr
{
namespace scene
{
//! constructor
CSceneNodeAnimatorFlyStraight::CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
const core::vector3df& endPoint, u32 timeForWay,
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
bool loop, u32 now, bool pingpong)
: ISceneNodeAnimatorFinishing(now + timeForWay),
Start(startPoint), End(endPoint), TimeFactor(0.0f), StartTime(now),
TimeForWay(timeForWay), Loop(loop), PingPong(pingpong)
{
#ifdef _DEBUG
setDebugName("CSceneNodeAnimatorFlyStraight");
#endif
recalculateIntermediateValues();
}
void CSceneNodeAnimatorFlyStraight::recalculateIntermediateValues()
{
Vector = End - Start;
TimeFactor = (f32)Vector.getLength() / TimeForWay;
Vector.normalize();
}
//! animates a scene node
void CSceneNodeAnimatorFlyStraight::animateNode(ISceneNode* node, u32 timeMs)
{
if (!node)
return;
u32 t = (timeMs-StartTime);
core::vector3df pos;
if (!Loop && !PingPong && t >= TimeForWay)
{
pos = End;
HasFinished = true;
}
else if (!Loop && PingPong && t >= TimeForWay * 2.f )
{
pos = Start;
HasFinished = true;
}
else
{
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
f32 phase = fmodf( (f32) t, (f32) TimeForWay );
core::vector3df rel = Vector * phase * TimeFactor;
const bool pong = PingPong && fmodf( (f32) t, (f32) TimeForWay*2.f ) >= TimeForWay;
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
if ( !pong )
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
{
pos += Start + rel;
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
}
else
{
pos = End - rel;
}
}
node->setPosition(pos);
}
//! Writes attributes of the scene node animator.
void CSceneNodeAnimatorFlyStraight::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
out->addVector3d("Start", Start);
out->addVector3d("End", End);
out->addInt("TimeForWay", TimeForWay);
out->addBool("Loop", Loop);
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
out->addBool("PingPong", PingPong);
}
//! Reads attributes of the scene node animator.
void CSceneNodeAnimatorFlyStraight::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
Start = in->getAttributeAsVector3d("Start");
End = in->getAttributeAsVector3d("End");
TimeForWay = in->getAttributeAsInt("TimeForWay");
Loop = in->getAttributeAsBool("Loop");
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
PingPong = in->getAttributeAsBool("PingPong");
recalculateIntermediateValues();
}
ISceneNodeAnimator* CSceneNodeAnimatorFlyStraight::createClone(ISceneNode* node, ISceneManager* newManager)
{
CSceneNodeAnimatorFlyStraight * newAnimator =
Changes in 1.6 TA - fixed createMeshWith2TCoords normals were missing during copy. - addded //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const - added io::IFileSystem* CSceneManager::getFileSystem() for preparing to remove the (mostly) unnecessary double member variables in many loaders - added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type); to the SceneManger Interface. just like getTypeName is public - added CSceneNodeAnimatorFlyCircle::radiusEllipsoid. if radiusEllipsoid == 0 the default circle animation is done else radiusEllipsoid forms the b-axe of the ellipsoid. -> gummiball bouncing - added ISceneManager::createFlyStraightAnimator variable bool ping-pong used in loop mode to device if start from beginning ( default ) or make ping-pong -> straight bouncing - changed IFileSystem::registerFileArchive remove the index of the hiarchy and added a new interface method //! move the hirarchy of the filesystem. moves sourceIndex relative up or down virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0; - bugfix and changes in SViewFrustum::SViewFrustum wrong size of Matrices copy. This bug must be ages old... (typo) detected during resizing the Matrices. removed obsolute Matrices renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM therefore also changed SViewFrustum::setTransformState to not tap in the pitfall again of wrong memory... and renamed it to getTransform, like in the driver and Matrices private - OpenGL: Specular - moved //! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const from the material renderes ( 3x declared ) to SMaterial.h - updated managed light example to use standard driver selection - BurningsVideo - LightModel reworked. Point Light & Direction Light works for Diffuse Color as aspected Specular and Fog still have problems ( needs new pixel shader ) pushed burningsvideo to 0.42 for this major step - removed obsolete matrix transformations renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING - cleaned line3d.h vector3d.h template behavior. many mixed f32/f64 implementations are here. i'm not sure if this should be the default behavior to use f64 for example for 1.0/x value, because they benefit from more precisions, but in my point of view the user is responsible of choosing a vector3d<f32> or vector3d<f64>. - added core::squareroot to irrmath.h -> for having candidates for faster math in the same file - added AllowZWriteOnTransparent from SceneManager to burningsvideo Following SceneManger guideline -added hasAlpha() to ITexture This info can be used for e.q to downgrade a transparent alpha channel blit to add if the texture has no alpha channel. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 07:33:55 -08:00
new CSceneNodeAnimatorFlyStraight(Start, End, TimeForWay, Loop, StartTime, PingPong);
return newAnimator;
}
} // end namespace scene
} // end namespace irr