irrlicht/source/Irrlicht/COpenGLTexture.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "irrTypes.h"
#include "COpenGLTexture.h"
#include "COpenGLDriver.h"
#include "os.h"
#include "CImage.h"
#include "CColorConverter.h"
#include "irrString.h"
namespace irr
{
namespace video
{
// helper function for render to texture
bool checkFBOStatus(COpenGLDriver* Driver);
//! constructor for usual textures
COpenGLTexture::COpenGLTexture(IImage* image, const char* name, COpenGLDriver* driver)
: ITexture(name), Driver(driver), Image(0),
TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT),
PixelType(GL_UNSIGNED_BYTE), HasMipMaps(true),
ColorFrameBuffer(0), DepthRenderBuffer(0), StencilRenderBuffer(0), Locks(0)
{
#ifdef _DEBUG
setDebugName("COpenGLTexture");
#endif
getImageData(image);
HasMipMaps = Driver->getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
if (Image)
{
glGenTextures(1, &TextureName);
copyTexture();
}
}
//! ColorFrameBuffer constructor
COpenGLTexture::COpenGLTexture(const core::dimension2d<s32>& size,
bool extPackedDepthStencilSupported,
const char* name,
COpenGLDriver* driver)
: ITexture(name), ImageSize(size), Driver(driver), Image(0),
TextureName(0), InternalFormat(GL_RGB8), PixelFormat(GL_RGBA),
PixelType(GL_UNSIGNED_BYTE), HasMipMaps(false),
ColorFrameBuffer(0), DepthRenderBuffer(0), StencilRenderBuffer(0), Locks(0)
{
#ifdef _DEBUG
setDebugName("COpenGLTexture_FBO");
#endif
// generate color texture
glGenTextures(1, &TextureName);
glBindTexture(GL_TEXTURE_2D, TextureName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, ImageSize.Width,
ImageSize.Height, 0, PixelFormat, PixelType, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
#ifdef GL_EXT_packed_depth_stencil
if (extPackedDepthStencilSupported)
{
// generate packed depth stencil texture
glGenTextures(1, &DepthRenderBuffer);
glBindTexture(GL_TEXTURE_2D, DepthRenderBuffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_EXT, ImageSize.Width,
ImageSize.Height, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
StencilRenderBuffer = DepthRenderBuffer; // stencil is packed with depth
}
else // generate separate stencil and depth textures
#endif
{
// generate depth texture
glGenTextures(1, &DepthRenderBuffer);
glBindTexture(GL_TEXTURE_2D, DepthRenderBuffer);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, ImageSize.Width,
ImageSize.Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// we 're in trouble! the code below does not complete the FBO currently...
// stencil buffer is only supported with EXT_packed_depth_stencil extension (above)
// // generate stencil texture
// glGenTextures(1, &StencilRenderBuffer);
// glBindTexture(GL_TEXTURE_2D, StencilRenderBuffer);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX, ImageSize.Width,
// ImageSize.Height, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, 0);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
#ifdef GL_EXT_framebuffer_object
// generate frame buffer
Driver->extGlGenFramebuffers(1, &ColorFrameBuffer);
Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, ColorFrameBuffer);
// attach color texture to frame buffer
Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D,
TextureName,
0);
// attach depth texture to depth buffer
Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
GL_DEPTH_ATTACHMENT_EXT,
GL_TEXTURE_2D,
DepthRenderBuffer,
0);
// attach stencil texture to stencil buffer
Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT,
GL_TEXTURE_2D,
StencilRenderBuffer,
0);
glGetError();
// check the status
if (!checkFBOStatus(Driver))
{
printf("FBO=%d, Color=%d, Depth=%d, Stencil=%d\n",
ColorFrameBuffer, TextureName, DepthRenderBuffer, StencilRenderBuffer);
if (ColorFrameBuffer)
Driver->extGlDeleteFramebuffers(1, &ColorFrameBuffer);
if (DepthRenderBuffer)
glDeleteTextures(1, &DepthRenderBuffer);
if (StencilRenderBuffer && StencilRenderBuffer != DepthRenderBuffer)
glDeleteTextures(1, &StencilRenderBuffer);
ColorFrameBuffer = 0;
DepthRenderBuffer = 0;
StencilRenderBuffer = 0;
}
Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
#endif
}
//! destructor
COpenGLTexture::~COpenGLTexture()
{
if (ColorFrameBuffer)
Driver->extGlDeleteFramebuffers(1, &ColorFrameBuffer);
if (DepthRenderBuffer)
glDeleteTextures(1, &DepthRenderBuffer);
if (StencilRenderBuffer && StencilRenderBuffer != DepthRenderBuffer)
glDeleteTextures(1, &StencilRenderBuffer);
glDeleteTextures(1, &TextureName);
if (Image)
Image->drop();
}
ECOLOR_FORMAT COpenGLTexture::getBestColorFormat(ECOLOR_FORMAT format)
{
ECOLOR_FORMAT destFormat = ECF_A8R8G8B8;
switch (format)
{
case ECF_A1R5G5B5:
if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
destFormat = ECF_A1R5G5B5;
break;
case ECF_R5G6B5:
if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT))
destFormat = ECF_A1R5G5B5;
break;
case ECF_A8R8G8B8:
if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
destFormat = ECF_A1R5G5B5;
break;
case ECF_R8G8B8:
if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) ||
Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
destFormat = ECF_A1R5G5B5;
break;
}
if (Driver->getTextureCreationFlag(ETCF_NO_ALPHA_CHANNEL))
{
switch (format)
{
case ECF_A1R5G5B5:
destFormat = ECF_R5G6B5;
break;
case ECF_A8R8G8B8:
destFormat = ECF_R8G8B8;
break;
default:
break;
}
}
return destFormat;
}
void COpenGLTexture::getImageData(IImage* image)
{
if (!image)
{
os::Printer::log("No image for OpenGL texture.", ELL_ERROR);
return;
}
ImageSize = image->getDimension();
if ( !ImageSize.Width || !ImageSize.Height)
{
os::Printer::log("Invalid size of image for OpenGL Texture.", ELL_ERROR);
return;
}
core::dimension2d<s32> nImageSize;
if (Driver->queryFeature(EVDF_TEXTURE_NPOT))
nImageSize=ImageSize;
else
{
nImageSize.Width = getTextureSizeFromSurfaceSize(ImageSize.Width);
nImageSize.Height = getTextureSizeFromSurfaceSize(ImageSize.Height);
}
ECOLOR_FORMAT destFormat = getBestColorFormat(image->getColorFormat());
if (ImageSize==nImageSize)
Image = new CImage(destFormat, image);
else
{
Image = new CImage(destFormat, nImageSize);
// scale texture
image->copyToScaling(Image);
}
}
//! copies the the texture into an open gl texture.
void COpenGLTexture::copyTexture(bool newTexture)
{
glBindTexture(GL_TEXTURE_2D, TextureName);
if (Driver->testGLError())
os::Printer::log("Could not bind Texture", ELL_ERROR);
switch (Image->getColorFormat())
{
case ECF_A1R5G5B5:
InternalFormat=GL_RGBA;
PixelFormat=GL_BGRA_EXT;
PixelType=GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
case ECF_R5G6B5:
InternalFormat=GL_RGB;
PixelFormat=GL_BGR;
PixelType=GL_UNSIGNED_SHORT_5_6_5_REV;
break;
case ECF_R8G8B8:
InternalFormat=GL_RGB;
PixelFormat=GL_BGR;
PixelType=GL_UNSIGNED_BYTE;
break;
case ECF_A8R8G8B8:
InternalFormat=GL_RGBA;
PixelFormat=GL_BGRA_EXT;
if (reinterpret_cast<COpenGLDriver*>(Driver)->Version > 101)
PixelType=GL_UNSIGNED_INT_8_8_8_8_REV;
break;
default:
os::Printer::log("Unsupported texture format", ELL_ERROR);
break;
}
if (newTexture)
{
#ifndef DISABLE_MIPMAPPING
if (HasMipMaps && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
{
// automatically generate and update mipmaps
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
AutomaticMipmapUpdate=true;
}
else
{
AutomaticMipmapUpdate=false;
regenerateMipMapLevels();
}
if (HasMipMaps) // might have changed in regenerateMipMapLevels
{
// enable bilinear mipmap filter
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
#else
HasMipMaps=false;
os::Printer::log("Did not create OpenGL texture mip maps.", ELL_ERROR);
#endif
{
// enable bilinear filter without mipmaps
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
}
void* source = Image->lock();
if (newTexture)
glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, Image->getDimension().Width,
Image->getDimension().Height, 0, PixelFormat, PixelType, source);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, Image->getDimension().Width,
Image->getDimension().Height, PixelFormat, PixelType, source);
Image->unlock();
if (Driver->testGLError())
os::Printer::log("Could not glTexImage2D", ELL_ERROR);
}
//! returns the size of a texture which would be the optimal size for rendering it
inline s32 COpenGLTexture::getTextureSizeFromSurfaceSize(s32 size)
{
s32 ts = 0x01;
while(ts < size)
ts <<= 1;
return ts;
}
//! lock function
void* COpenGLTexture::lock()
{
if (Image)
{
++Locks;
return Image->lock();
}
else
return 0;
}
//! unlock function
void COpenGLTexture::unlock()
{
if (Image)
{
--Locks;
Image->unlock();
copyTexture(false);
}
}
//! Returns size of the original image.
const core::dimension2d<s32>& COpenGLTexture::getOriginalSize()
{
return ImageSize;
}
//! Returns of the texture.
const core::dimension2d<s32>& COpenGLTexture::getSize()
{
if (Image)
return Image->getDimension();
else
return ImageSize;
}
//! returns driver type of texture (=the driver, who created the texture)
E_DRIVER_TYPE COpenGLTexture::getDriverType()
{
return EDT_OPENGL;
}
//! returns color format of texture
ECOLOR_FORMAT COpenGLTexture::getColorFormat() const
{
if (Image)
return Image->getColorFormat();
else
return ECF_A8R8G8B8;
}
//! returns pitch of texture (in bytes)
u32 COpenGLTexture::getPitch() const
{
if (Image)
return Image->getPitch();
else
return 0;
}
//! return open gl texture name
GLuint COpenGLTexture::getOpenGLTextureName()
{
return TextureName;
}
//! Returns whether this texture has mipmaps
//! return true if texture has mipmaps
bool COpenGLTexture::hasMipMaps() const
{
return HasMipMaps;
}
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
//! MipMap updates are automatically performed by OpenGL.
void COpenGLTexture::regenerateMipMapLevels()
{
if (AutomaticMipmapUpdate || !HasMipMaps)
return;
void* source = Image->lock();
if (gluBuild2DMipmaps(GL_TEXTURE_2D, InternalFormat,
ImageSize.Width, ImageSize.Height,
PixelFormat, PixelType, source))
{
Image->unlock();
return;
}
// Manually create mipmaps
u32 width=ImageSize.Width>>1;
u32 height=ImageSize.Height>>1;
u32 i=1;
u8* target = new u8[Image->getImageDataSizeInBytes()];
while (width>1 || height>1)
{
Image->copyToScaling(target, width, height, Image->getColorFormat(), Image->getPitch());
glTexImage2D(GL_TEXTURE_2D, i, InternalFormat, Image->getDimension().Width,
Image->getDimension().Height, 0, PixelFormat, PixelType, target);
if (width>1)
width>>=1;
if (height>1)
height>>=1;
++i;
}
delete [] target;
Image->unlock();
}
bool COpenGLTexture::isFrameBufferObject()
{
return ColorFrameBuffer != 0;
}
//! Bind ColorFrameBuffer (valid only if isFrameBufferObject() returns true).
void COpenGLTexture::bindFrameBufferObject()
{
#ifdef GL_EXT_framebuffer_object
if (ColorFrameBuffer != 0)
Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, ColorFrameBuffer);
#endif
}
//! Unbind ColorFrameBuffer (valid only if isFrameBufferObject() returns true).
void COpenGLTexture::unbindFrameBufferObject()
{
#ifdef GL_EXT_framebuffer_object
if (ColorFrameBuffer != 0)
Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
#endif
}
bool checkFBOStatus(COpenGLDriver* Driver)
{
#ifdef GL_EXT_framebuffer_object
GLenum status = Driver->extGlCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch (status)
{
//Our FBO is perfect, return true
case GL_FRAMEBUFFER_COMPLETE_EXT:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
os::Printer::log("FBO has invalid read buffer", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
os::Printer::log("FBO has invalid draw buffer", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
os::Printer::log("FBO has one or several image attachments with different internal formats", ELL_ERROR);
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR);
break;
// not part of fbo_object anymore, but won't harm as it is just a return value
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
os::Printer::log("FBO has a duplicate image attachment", ELL_ERROR);
break;
#endif
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
os::Printer::log("FBO missing an image attachment", ELL_ERROR);
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
os::Printer::log("FBO format unsupported", ELL_ERROR);
break;
default:
break;
}
os::Printer::log("FBO error", ELL_ERROR);
#endif
return false;
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_OPENGL_