irrlicht/source/Irrlicht.NET/edrivertypes.h

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// Copyright (C) 2002-2006 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_DRIVER_TYPES_NET_H_INCLUDED__
#define __E_DRIVER_TYPES_NET_H_INCLUDED__
namespace Irrlicht
{
namespace Video
{
/// <summary>
/// An enum for all types of drivers the Irrlicht Engine supports.
/// </summary>
__value public enum DriverType
{
/// <summary> Null device, useful for applications to run the engine without visualisation.
/// The null device is able to load textures, but does not render and display
/// any graphics.
/// </summary>
NULL_DRIVER,
/// <summary>
/// The Irrlicht Engine Software renderer, runs on all platforms,
/// with every hardware. It should only be used for 2d graphics,
/// but it can also perform some primitive 3d functions. These 3d drawing
/// functions are quite fast, but very inaccurate, and don't even support
/// clipping in 3D mode.
/// </summary>
SOFTWARE,
/// <summary>
/// The Burning's Software Renderer, an alternative software renderer for Irrlicht.
/// Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes
/// 3D geometry perfectly: It is able to perform correct 3d clipping, perspective
/// correct texture mapping, perspective correct color mapping, and renders
/// sub pixel correct, sub texel correct primitives. In addition, it does
/// bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver.
/// This renderer has been written entirely by Thomas Alten, thanks a lot for this huge
/// contribution.
/// </summary>
SOFTWARE2,
/// <summary>
/// Direct3D 8 device, only available on Win32 platforms including Win95, Win98, WinNT,
/// Win2K, WinXP.
/// </summary>
DIRECT3D8,
/// <summary>
/// Direct3D 9 device, only available on Win32 platforms including Win95, Win98, WinNT,
/// Win2K, WinXP.
/// </summary>
DIRECT3D9,
/// <summary> OpenGL device, available on all Win32 platforms and on Linux. </summary>
OPENGL
};
} // end namespace video
} // end namespace irr
#endif