irrlicht/tests/main.cpp

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// Copyright (C) 2008-2009 Colin MacDonald and Christian Stehno
// No rights reserved: this software is in the public domain.
// This is the entry point for the Irrlicht test suite.
// This is an MSVC pragma to link against the Irrlicht library.
// Other builds must link against it in the project files.
#if defined(_MSC_VER)
#pragma comment(lib, "Irrlicht.lib")
#define _CRT_SECURE_NO_WARNINGS
#endif // _MSC_VER
#include "testUtils.h"
#include <stdio.h>
#include <time.h>
#include <assert.h>
#include <vector>
// This is an MSVC pragma to link against the Irrlicht library.
// Other builds must link against it in the project files.
#if defined(_MSC_VER)
#pragma comment(lib, "Irrlicht.lib")
#endif // _MSC_VER
typedef struct _STestDefinition
{
bool(*testSignature)(void);
const char * testName;
} STestDefinition;
//! This is the main entry point for the Irrlicht test suite.
/** \return The number of test that failed, i.e. 0 is success. */
int main(int argumentCount, char * arguments[])
{
bool logFileOpened = openTestLog(1 == argumentCount);
assert(logFileOpened);
if(argumentCount > 3)
{
logTestString("\nUsage: %s [testNumber] [totalFails]\n");
closeTestLog();
return 9999;
}
#define TEST(x)\
{\
extern bool x(void);\
STestDefinition newTest;\
newTest.testSignature = x;\
newTest.testName = #x;\
tests.push_back(newTest);\
}
std::vector<STestDefinition> tests;
// Note that to interactively debug a test, you will generally want to move it
// (temporarily) to the beginning of the list, since each test runs in its own
// process.
TEST(disambiguateTextures); // Normally you should run this first, since it validates the working directory.
TEST(exports);
TEST(sceneCollisionManager);
TEST(testVector3d);
TEST(testVector2d);
TEST(planeMatrix);
TEST(fast_atof);
TEST(line2dIntersectWith);
TEST(testDimension2d);
TEST(drawPixel);
TEST(md2Animation);
TEST(guiDisabledMenu);
TEST(softwareDevice);
TEST(b3dAnimation);
TEST(textureRenderStates);
TEST(terrainSceneNode);
TEST(burningsVideo);
TEST(makeColorKeyTexture);
TEST(cursorSetVisible);
TEST(transparentAlphaChannelRef);
TEST(drawRectOutline);
// Tests available on 1.6+
TEST(collisionResponseAnimator);
TEST(irrCoreEquals);
TEST(makeColorKeyTexture);
TEST(matrixOps);
TEST(sceneNodeAnimator);
TEST(vectorPositionDimension2d);
const unsigned int numberOfTests = tests.size();
unsigned int testToRun = 0;
unsigned int fails = 0;
if(argumentCount > 1)
{
testToRun = (unsigned int)atoi(arguments[1]);
if(testToRun >= numberOfTests)
{
logTestString("\nError: invalid test %d (maximum %d)\n",
testToRun, numberOfTests - 1);
closeTestLog();
return 9999;
}
}
if(argumentCount > 2)
fails = (unsigned int)atoi(arguments[2]);
logTestString("\nStarting test %d, '%s'\n",
testToRun + 1, tests[testToRun].testName);
bool success = tests[testToRun].testSignature();
if(!success)
{
logTestString("\n\n\n******** Test failure ********\nTest %d '%s' failed\n"\
"******** Test failure ********\n",
testToRun + 1, tests[testToRun].testName);
fails++;
}
testToRun++;
if(testToRun < numberOfTests)
{
closeTestLog();
char runNextTest[256];
(void)sprintf(runNextTest, "\"%s\" %d %d", arguments[0], testToRun, fails);
fails = system(runNextTest);
}
if(1 == testToRun)
{
(void)openTestLog(false);
const int passed = numberOfTests - fails;
logTestString("\nTests finished. %d test%s of %d passed.\n",
passed, 1 == passed ? "" : "s", numberOfTests);
if(0 == fails)
{
time_t rawtime;
struct tm * timeinfo;
(void)time(&rawtime);
timeinfo = gmtime(&rawtime);
(void)printf("\nTest suite pass at GMT %s\n", asctime(timeinfo));
FILE * testsLastPassedAtFile = fopen("tests-last-passed-at.txt", "w");
if(testsLastPassedAtFile)
{
(void)fprintf(testsLastPassedAtFile, "Test suite pass at GMT %s\n", asctime(timeinfo));
(void)fclose(testsLastPassedAtFile);
}
}
closeTestLog();
}
return fails;
}