irrlicht/tests/drawPixel.cpp

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// Copyright (C) 2008 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "irrlicht.h"
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
//! Tests IVideoDriver::drawPixel().
/** Expect to see two diagonal lines overlaying a wall texture cube.
One line should run from green at the top left to red at the bottom right.
The other should run from cyan 100% transparent at the bottom left to
cyan 100% opaque at the top right. */
static bool runTestWithDriver(E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice( driverType, dimension2d<s32>(160, 120), 32);
if (!device)
return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
// Draw a cube background so that we can check that the pixels' alpha is working.
ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60));
cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
cube->setMaterialFlag(video::EMF_LIGHTING, false);
(void)smgr->addCameraSceneNode();
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
// Test for benign handling of offscreen pixel values as well as onscreen ones.
for(s32 x = -10; x < 170; ++x)
{
s32 y = 120 * x / 160;
driver->drawPixel((u32)x, (u32)y, SColor(255, 255 * x / 640, 255 * (640 - x) / 640, 0));
y = 120 - y;
driver->drawPixel((u32)x, (u32)y, SColor(255 * x / 640, 0, 255, 255));
}
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawPixel.png");
device->drop();
return result;
}
bool drawPixel(void)
{
bool passed = true;
// Don't use the NULL or SOFTWARE drivers since they produce no image, and a 16 bit screenshot respectively.
passed &= runTestWithDriver(EDT_BURNINGSVIDEO);
passed &= runTestWithDriver(EDT_OPENGL);
passed &= runTestWithDriver(EDT_DIRECT3D8);
passed &= runTestWithDriver(EDT_DIRECT3D9);
return passed;
}