2008-01-06 05:13:24 -08:00
|
|
|
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
//
|
|
|
|
// created by Dean Wadsworth aka Varmint Dec 31 2007
|
|
|
|
|
|
|
|
#ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
|
|
|
|
#define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
|
|
|
|
|
2008-01-09 16:30:11 -08:00
|
|
|
#include "IVolumeLightSceneNode.h"
|
2008-01-06 05:13:24 -08:00
|
|
|
#include "SMeshBuffer.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
2008-01-09 16:30:11 -08:00
|
|
|
class CVolumeLightSceneNode : public IVolumeLightSceneNode
|
2008-01-06 05:13:24 -08:00
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! constructor
|
|
|
|
CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
|
2008-01-06 14:34:09 -08:00
|
|
|
const u32 subdivU = 32, const u32 subdivV = 32,
|
2008-01-06 05:13:24 -08:00
|
|
|
const video::SColor foot = video::SColor(51, 0, 230, 180),
|
|
|
|
const video::SColor tail = video::SColor(0, 0, 0, 0),
|
|
|
|
const core::vector3df& position = core::vector3df(0,0,0),
|
|
|
|
const core::vector3df& rotation = core::vector3df(0,0,0),
|
|
|
|
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
|
|
|
|
|
|
|
|
virtual void OnRegisterSceneNode();
|
|
|
|
|
|
|
|
//! renders the node.
|
|
|
|
virtual void render();
|
|
|
|
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
|
|
virtual const core::aabbox3d<f32>& getBoundingBox() const;
|
|
|
|
|
|
|
|
//! returns the material based on the zero based index i. To get the amount
|
|
|
|
//! of materials used by this scene node, use getMaterialCount().
|
|
|
|
//! This function is needed for inserting the node into the scene hirachy on a
|
|
|
|
//! optimal position for minimizing renderstate changes, but can also be used
|
|
|
|
//! to directly modify the material of a scene node.
|
|
|
|
virtual video::SMaterial& getMaterial(u32 i);
|
|
|
|
|
|
|
|
//! returns amount of materials used by this scene node.
|
|
|
|
virtual u32 getMaterialCount() const;
|
|
|
|
|
|
|
|
//! Returns type of the scene node
|
|
|
|
virtual ESCENE_NODE_TYPE getType() const { return ESNT_CUBE; }
|
|
|
|
|
|
|
|
//! Writes attributes of the scene node.
|
|
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
|
|
|
|
|
|
|
|
//! Reads attributes of the scene node.
|
|
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
|
|
|
|
|
|
|
|
//! Creates a clone of this scene node and its children.
|
|
|
|
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
|
2008-01-09 16:30:11 -08:00
|
|
|
|
|
|
|
virtual void setSubDivideU (const u32 inU) { SubdivideU = inU; }
|
|
|
|
virtual void setSubDivideV (const u32 inV) { SubdivideV = inV; }
|
|
|
|
|
|
|
|
virtual u32 getSubDivideU () const { return SubdivideU; }
|
|
|
|
virtual u32 getSubDivideV () const { return SubdivideV; }
|
|
|
|
|
|
|
|
virtual void setFootColour(const video::SColor inColouf) { FootColour = inColouf; }
|
|
|
|
virtual void setTailColour(const video::SColor inColouf) { TailColour = inColouf; }
|
|
|
|
|
|
|
|
virtual video::SColor getFootColour () const { return FootColour; }
|
|
|
|
virtual video::SColor getTailColour () const { return TailColour; }
|
2008-01-06 05:13:24 -08:00
|
|
|
|
|
|
|
private:
|
|
|
|
void addToBuffer(video::S3DVertex v);
|
|
|
|
void constructLight();
|
|
|
|
|
2008-01-09 16:30:11 -08:00
|
|
|
SMeshBuffer Buffer;
|
|
|
|
|
2008-01-06 14:34:09 -08:00
|
|
|
f32 LPDistance; // Distance to hypothetical lightsource point -- affects fov angle
|
2008-01-06 05:13:24 -08:00
|
|
|
|
2008-01-06 14:34:09 -08:00
|
|
|
u32 SubdivideU; // Number of subdivisions in U and V space.
|
|
|
|
u32 SubdivideV; // Controls the number of "slices" in the volume.
|
|
|
|
// NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2
|
2008-01-06 05:13:24 -08:00
|
|
|
// Each slice being a quad plus the rectangular plane at the bottom.
|
|
|
|
|
2008-01-06 14:34:09 -08:00
|
|
|
video::SColor FootColour; // Color at the source
|
|
|
|
video::SColor TailColour; // Color at the end.
|
2008-01-09 16:30:11 -08:00
|
|
|
|
2008-01-06 14:34:09 -08:00
|
|
|
core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams
|
|
|
|
// LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane
|
2008-01-06 05:13:24 -08:00
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
#endif
|
2008-01-09 16:30:11 -08:00
|
|
|
|