irrlicht/source/Irrlicht/CGUIImage.h

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// Copyright (C) 2002-2009 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_IMAGE_H_INCLUDED__
#define __C_GUI_IMAGE_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIImage.h"
namespace irr
{
namespace gui
{
class CGUIImage : public IGUIImage
{
public:
//! constructor
CGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! destructor
virtual ~CGUIImage();
//! sets an image
virtual void setImage(video::ITexture* image);
//! sets the color of the image
virtual void setColor(video::SColor color);
//! sets if the image should scale to fit the element
virtual void setScaleImage(bool scale);
//! draws the element and its children
virtual void draw();
//! sets if the image should use its alpha channel to draw itself
virtual void setUseAlphaChannel(bool use);
//! Returns true if the image is scaled to fit, false if not
virtual bool isImageScaled() const;
//! Returns true if the image is using the alpha channel, false if not
virtual bool isAlphaChannelUsed() const;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
private:
video::ITexture* Texture;
video::SColor Color;
bool UseAlphaChannel;
bool ScaleImage;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_IMAGE_H_INCLUDED__