50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
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// Copyright (C) 2008 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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#include "irrlicht.h"
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#include <assert.h>
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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// Test some matrix ops.
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bool matrixOps(void)
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{
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matrix4 rotationMatrix;
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if (!rotationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with Identity.\n");
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return false;
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}
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rotationMatrix.setRotationDegrees(vector3df(90, 0, 0));
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if (rotationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with rotation.\n");
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return false;
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}
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matrix4 translationMatrix;
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translationMatrix.setTranslation(vector3df(0, 3, 0));
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if (translationMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with translation.\n");
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return false;
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}
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matrix4 scaleMatrix;
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scaleMatrix.setScale(vector3df(1, 2, 3));
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if (scaleMatrix.isOrthogonal())
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{
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logTestString("irr::core::matrix4::isOrthogonal() failed with scale.\n");
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return false;
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}
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return true;
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}
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