irrlicht/source/Irrlicht/COgreMeshFileLoader.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// orginally written by Christian Stehno, modified by Nikolaus Gebhardt
#include "COgreMeshFileLoader.h"
#include "os.h"
#include "SMeshBuffer.h"
#include "SAnimatedMesh.h"
#include "IReadFile.h"
#include "fast_atof.h"
#include "coreutil.h"
namespace irr
{
namespace scene
{
// Main Chunks
const u16 COGRE_HEADER= 0x1000;
const u16 COGRE_MESH= 0x3000;
// sub chunks of COGRE_MESH
const u16 COGRE_SUBMESH= 0x4000;
const u16 COGRE_GEOMETRY= 0x5000;
const u16 COGRE_SKELETON_LINK= 0x6000;
const u16 COGRE_BONE_ASSIGNMENT= 0x7000;
const u16 COGRE_MESH_LOD= 0x8000;
const u16 COGRE_MESH_BOUNDS= 0x9000;
const u16 COGRE_MESH_SUBMESH_NAME_TABLE= 0xA000;
const u16 COGRE_MESH_EDGE_LISTS= 0xB000;
// sub chunks of COGRE_GEOMETRY
const u16 COGRE_GEOMETRY_VERTEX_DECLARATION= 0x5100;
const u16 COGRE_GEOMETRY_VERTEX_ELEMENT= 0x5110;
const u16 COGRE_GEOMETRY_VERTEX_BUFFER= 0x5200;
const u16 COGRE_GEOMETRY_VERTEX_BUFFER_DATA= 0x5210;
// sub chunks of COGRE_SUBMESH
const u16 COGRE_SUBMESH_OPERATION= 0x4010;
const u16 COGRE_SUBMESH_BONE_ASSIGNMENT= 0x4100;
const u16 COGRE_SUBMESH_TEXTURE_ALIAS= 0x4200;
//! Constructor
COgreMeshFileLoader::COgreMeshFileLoader(IMeshManipulator* manip,io::IFileSystem* fs, video::IVideoDriver* driver)
: FileSystem(fs), Driver(driver), SwapEndian(false), Mesh(0), Manipulator(manip), NumUV(0)
{
if (FileSystem)
FileSystem->grab();
if (Driver)
Driver->grab();
}
//! destructor
COgreMeshFileLoader::~COgreMeshFileLoader()
{
clearMeshes();
if (FileSystem)
FileSystem->drop();
if (Driver)
Driver->drop();
if (Mesh)
Mesh->drop();
}
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
bool COgreMeshFileLoader::isALoadableFileExtension(const c8* filename)
{
return strstr(filename, ".mesh")!=0;
}
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IUnknown::drop() for more information.
IAnimatedMesh* COgreMeshFileLoader::createMesh(io::IReadFile* file)
{
s16 id;
file->read(&id, 2);
if (id == COGRE_HEADER)
SwapEndian=false;
else if (id == 0x0010)
SwapEndian=true;
else
return 0;
ChunkData data;
readString(file, data, Version);
if ((Version != "[MeshSerializer_v1.30]") && (Version != "[MeshSerializer_v1.40]"))
return 0;
clearMeshes();
if (Mesh)
Mesh->drop();
Mesh = new SMesh();
setCurrentlyLoadingPath(file);
loadMaterials(file);
if (readChunk(file))
{
// success
SAnimatedMesh* am = new SAnimatedMesh();
am->Type = EAMT_3DS;
for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
((SMeshBuffer*)Mesh->getMeshBuffer(i))->recalculateBoundingBox();
Mesh->recalculateBoundingBox();
am->addMesh(Mesh);
am->recalculateBoundingBox();
Mesh->drop();
Mesh = 0;
return am;
}
Mesh->drop();
Mesh = 0;
return 0;
}
bool COgreMeshFileLoader::readChunk(io::IReadFile* file)
{
while(file->getPos() < file->getSize())
{
ChunkData data;
readChunkData(file, data);
switch(data.header.id)
{
case COGRE_MESH:
{
Meshes.push_back(OgreMesh());
readObjectChunk(file, data, Meshes.getLast());
composeObject();
}
break;
default:
return true;
}
}
return true;
}
bool COgreMeshFileLoader::readObjectChunk(io::IReadFile* file, ChunkData& parent, OgreMesh& mesh)
{
readBool(file, parent, mesh.SkeletalAnimation);
while ((parent.read < parent.header.length)&&(file->getPos() < file->getSize()))
{
ChunkData data;
readChunkData(file, data);
switch(data.header.id)
{
case COGRE_GEOMETRY:
{
readGeometry(file, data, mesh.Geometry);
}
break;
case COGRE_SUBMESH:
mesh.SubMeshes.push_back(OgreSubMesh());
readSubMesh(file, data, mesh.SubMeshes.getLast());
break;
case COGRE_MESH_BOUNDS:
{
readVector(file, data, mesh.BBoxMinEdge);
readVector(file, data, mesh.BBoxMaxEdge);
readFloat(file, data, mesh.BBoxRadius);
}
break;
case COGRE_SKELETON_LINK:
case COGRE_BONE_ASSIGNMENT:
case COGRE_MESH_LOD:
case COGRE_MESH_SUBMESH_NAME_TABLE:
case COGRE_MESH_EDGE_LISTS:
// ignore chunk
file->seek(data.header.length-data.read, true);
data.read += data.header.length-data.read;
break;
default:
parent.read=parent.header.length;
file->seek(-(int)sizeof(ChunkHeader), true);
return true;
}
parent.read += data.read;
}
return true;
}
bool COgreMeshFileLoader::readGeometry(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
{
readInt(file, parent, geometry.NumVertex);
while(parent.read < parent.header.length)
{
ChunkData data;
readChunkData(file, data);
switch(data.header.id)
{
case COGRE_GEOMETRY_VERTEX_DECLARATION:
readVertexDeclaration(file, data, geometry);
break;
case COGRE_GEOMETRY_VERTEX_BUFFER:
readVertexBuffer(file, data, geometry);
break;
default:
// ignore chunk
file->seek(data.header.length-data.read, true);
data.read += data.header.length-data.read;
}
parent.read += data.read;
}
return true;
}
bool COgreMeshFileLoader::readVertexDeclaration(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
{
NumUV = 0;
while(parent.read < parent.header.length)
{
ChunkData data;
readChunkData(file, data);
switch(data.header.id)
{
case COGRE_GEOMETRY_VERTEX_ELEMENT:
{
OgreVertexElement elem;
readShort(file, data, elem.Source);
readShort(file, data, elem.Type);
readShort(file, data, elem.Semantic);
if (elem.Semantic == 7) //Tex coords
{
++NumUV;
}
readShort(file, data, elem.Offset);
elem.Offset /= sizeof(f32);
readShort(file, data, elem.Index);
geometry.Elements.push_back(elem);
}
break;
default:
// ignore chunk
file->seek(data.header.length-data.read, true);
data.read += data.header.length-data.read;
}
parent.read += data.read;
}
return true;
}
bool COgreMeshFileLoader::readVertexBuffer(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
{
OgreVertexBuffer buf;
readShort(file, parent, buf.BindIndex);
readShort(file, parent, buf.VertexSize);
buf.VertexSize /= sizeof(f32);
ChunkData data;
readChunkData(file, data);
if (data.header.id == COGRE_GEOMETRY_VERTEX_BUFFER_DATA)
{
buf.Data = new f32[geometry.NumVertex*buf.VertexSize];
for (s32 i=0; i<geometry.NumVertex*buf.VertexSize; ++i)
readFloat(file, data, buf.Data[i]);
}
geometry.Buffers.push_back(buf);
parent.read += data.read;
return true;
}
bool COgreMeshFileLoader::readSubMesh(io::IReadFile* file, ChunkData& parent, OgreSubMesh& subMesh)
{
readString(file, parent, subMesh.Material);
readBool(file, parent, subMesh.SharedVertices);
s32 numIndices;
readInt(file, parent, numIndices);
subMesh.Indices.set_used(numIndices);
readBool(file, parent, subMesh.Indices32Bit);
if (subMesh.Indices32Bit)
for (s32 i=0; i<numIndices; ++i)
readInt(file, parent, subMesh.Indices[i]);
else
for (s32 i=0; i<numIndices; ++i)
{
u16 num;
readShort(file, parent, num);
subMesh.Indices[i]=num;
}
if (!subMesh.SharedVertices)
{
ChunkData data;
readChunkData(file, data);
if (data.header.id==COGRE_GEOMETRY)
{
readGeometry(file, data, subMesh.Geometry);
}
parent.read += data.read;
}
while(parent.read < parent.header.length)
{
ChunkData data;
readChunkData(file, data);
switch(data.header.id)
{
case COGRE_SUBMESH_OPERATION:
readShort(file, data, subMesh.Operation);
break;
case COGRE_SUBMESH_TEXTURE_ALIAS:
{
core::stringc texture, alias;
readString(file, data, texture);
readString(file, data, alias);
subMesh.TextureAliases.push_back(OgreTextureAlias(texture,alias));
}
break;
case COGRE_SUBMESH_BONE_ASSIGNMENT:
// currently ignore chunk
file->seek(data.header.length-data.read, true);
data.read += data.header.length-data.read;
break;
default:
parent.read=parent.header.length;
file->seek(-(int)sizeof(ChunkHeader), true);
return true;
}
parent.read += data.read;
}
return true;
}
void COgreMeshFileLoader::composeMeshBufferMaterial(scene::IMeshBuffer* mb, const core::stringc& materialName)
{
video::SMaterial& material=mb->getMaterial();
for (u32 k=0; k<Materials.size(); ++k)
{
if ((materialName==Materials[k].Name)&&(Materials[k].Techniques.size())&&(Materials[k].Techniques[0].Passes.size()))
{
material=Materials[k].Techniques[0].Passes[0].Material;
if (Materials[k].Techniques[0].Passes[0].Texture.Filename.size())
{
material.Textures[0]=Driver->getTexture(Materials[k].Techniques[0].Passes[0].Texture.Filename.c_str());
if (!material.Textures[0])
{
// retry with relative path
core::stringc relative = CurrentlyLoadingFromPath;
relative += '/';
relative += Materials[k].Techniques[0].Passes[0].Texture.Filename;
material.Textures[0] = Driver->getTexture(relative.c_str());
}
}
break;
}
}
}
scene::SMeshBuffer* COgreMeshFileLoader::composeMeshBuffer(const core::array<s32>& indices, const OgreGeometry& geom)
{
scene::SMeshBuffer *mb=new scene::SMeshBuffer();
u32 i;
mb->Indices.set_used(indices.size());
for (i=0; i<indices.size(); ++i)
mb->Indices[i]=indices[i];
mb->Vertices.set_used(geom.NumVertex);
for (i=0; i<geom.Elements.size(); ++i)
{
if (geom.Elements[i].Semantic==1) //Pos
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].Color=mb->Material.DiffuseColor;
mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
ePos += eSize;
}
}
}
}
if (geom.Elements[i].Semantic==4) //Normal
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
ePos += eSize;
}
}
}
}
if (geom.Elements[i].Semantic==7) //TexCoord
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].TCoords.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1]);
ePos += eSize;
}
}
}
}
}
return mb;
}
scene::SMeshBufferLightMap* COgreMeshFileLoader::composeMeshBufferLightMap(const core::array<s32>& indices, const OgreGeometry& geom)
{
scene::SMeshBufferLightMap *mb=new scene::SMeshBufferLightMap();
u32 i;
mb->Indices.set_used(indices.size());
for (i=0; i<indices.size(); ++i)
mb->Indices[i]=indices[i];
mb->Vertices.set_used(geom.NumVertex);
for (i=0; i<geom.Elements.size(); ++i)
{
if (geom.Elements[i].Semantic==1) //Pos
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].Color=mb->Material.DiffuseColor;
mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
ePos += eSize;
}
}
}
}
if (geom.Elements[i].Semantic==4) //Normal
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
ePos += eSize;
}
}
}
}
if (geom.Elements[i].Semantic==7) //TexCoord
{
for (u32 j=0; j<geom.Buffers.size(); ++j)
{
if (geom.Elements[i].Index==geom.Buffers[j].BindIndex)
{
u32 eSize=geom.Buffers[j].VertexSize;
u32 ePos=geom.Elements[i].Offset;
for (s32 k=0; k<geom.NumVertex; ++k)
{
mb->Vertices[k].TCoords.set( geom.Buffers[j].Data[ePos] ,geom.Buffers[j].Data[ePos+1]);
mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos+2],geom.Buffers[j].Data[ePos+3]);
ePos += eSize;
}
}
}
}
}
return mb;
}
void COgreMeshFileLoader::composeObject(void)
{
for (u32 i=0; i<Meshes.size(); ++i)
{
for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
{
IMeshBuffer* mb;
if (Meshes[i].SubMeshes[j].SharedVertices)
{
if (NumUV < 2)
{
mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
}
else
{
mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
}
}
else
{
if (NumUV < 2)
{
mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
}
else
{
mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
}
}
if (mb != 0)
{
composeMeshBufferMaterial(mb, Meshes[i].SubMeshes[j].Material);
Mesh->addMeshBuffer(mb);
mb->drop();
}
}
}
}
core::stringc COgreMeshFileLoader::getTextureFileName(const core::stringc& texture,
core::stringc& model)
{
s32 idx = -1;
idx = model.findLast('/');
if (idx == -1)
idx = model.findLast('\\');
if (idx == -1)
return core::stringc();
core::stringc p = model.subString(0, idx+1);
p.append(texture);
return p;
}
void COgreMeshFileLoader::getMaterialToken(io::IReadFile* file, core::stringc& token, bool noNewLine)
{
c8 c=0;
token = "";
file->read(&c, sizeof(c8));
while ( core::isspace(c) && (file->getPos() < file->getSize()))
{
if (noNewLine && c=='\n')
{
file->seek(-1, true);
return;
}
file->read(&c, sizeof(c8));
}
do
{
if (c=='/')
{
file->read(&c, sizeof(c8));
if (c=='/')
{ // skip comments
while(c!='\n')
file->read(&c, sizeof(c8));
}
else
{
token.append('/');
if (core::isspace(c))
return;
}
}
token.append(c);
file->read(&c, sizeof(c8));
}
while ((!core::isspace(c)) && (file->getPos() < file->getSize()));
if (c == '\n' && noNewLine)
file->seek(-1, true);
}
bool COgreMeshFileLoader::readColor(io::IReadFile* file, video::SColor& col)
{
core::stringc token;
getMaterialToken(file, token);
if (token!="vertexcolour")
{
video::SColorf col_f;
col_f.r=core::fast_atof(token.c_str());
getMaterialToken(file, token);
col_f.g=core::fast_atof(token.c_str());
getMaterialToken(file, token);
col_f.b=core::fast_atof(token.c_str());
getMaterialToken(file, token, true);
if (token.size())
col_f.a=core::fast_atof(token.c_str());
else
col_f.a=1.0f;
if ((col_f.r==0.0f)&&(col_f.g==0.0f)&&(col_f.b==0.0f))
col.set(255,255,255,255);
else
col=col_f.toSColor();
return false;
}
return true;
}
void COgreMeshFileLoader::readPass(io::IReadFile* file, OgreTechnique& technique)
{
core::stringc token;
technique.Passes.push_back(OgrePass());
OgrePass& pass=technique.Passes.getLast();
getMaterialToken(file, token); //open brace or name
if (token != "{")
getMaterialToken(file, token); //open brace
getMaterialToken(file, token);
u32 inBlocks=1;
while(inBlocks)
{
if (token=="ambient")
pass.AmbientTokenColor=readColor(file, pass.Material.AmbientColor);
else if (token=="diffuse")
pass.DiffuseTokenColor=readColor(file, pass.Material.AmbientColor);
else if (token=="specular")
{
pass.SpecularTokenColor=readColor(file, pass.Material.AmbientColor);
getMaterialToken(file, token);
pass.Material.Shininess=core::fast_atof(token.c_str());
}
else if (token=="emissive")
pass.EmissiveTokenColor=readColor(file, pass.Material.AmbientColor);
else if (token=="scene_blend")
{ // TODO: Choose correct values
getMaterialToken(file, token);
if (token=="add")
pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
else if (token=="modulate")
pass.Material.MaterialType=video::EMT_SOLID;
else if (token=="alpha_blend")
pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
else if (token=="colour_blend")
pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
else
getMaterialToken(file, token);
}
else if (token=="depth_check")
{
getMaterialToken(file, token);
pass.Material.ZBuffer=(token=="on");
}
else if (token=="depth_write")
{
getMaterialToken(file, token);
pass.Material.ZWriteEnable=(token=="on");
}
else if (token=="depth_func")
{
getMaterialToken(file, token); // Function name
}
else if (token=="depth_bias")
{
getMaterialToken(file, token); // bias value
}
else if (token=="alpha_rejection")
{
getMaterialToken(file, token); // function name
getMaterialToken(file, token); // value
}
else if (token=="cull_hardware")
{
getMaterialToken(file, token); // rotation name
}
else if (token=="cull_software")
{
getMaterialToken(file, token); // culling side
}
else if (token=="lighting")
{
getMaterialToken(file, token);
pass.Material.Lighting=(token=="on");
}
else if (token=="shading")
{
getMaterialToken(file, token);
// We take phong as gouraud
pass.Material.GouraudShading=(token!="flat");
}
else if (token=="polygon_mode")
{
getMaterialToken(file, token);
// We take points as wireframe
pass.Material.Wireframe=(token!="solid");
}
else if (token=="colour_write")
{
getMaterialToken(file, token);
pass.ColorWrite=(token=="on");
}
else if (token=="max_lights")
{
getMaterialToken(file, token);
pass.MaxLights=strtol(token.c_str(),NULL,10);
}
else if (token=="point_size")
{
getMaterialToken(file, token);
pass.PointSize=core::fast_atof(token.c_str());
}
else if (token=="point_sprites")
{
getMaterialToken(file, token);
pass.PointSprites=(token=="on");
}
else if (token=="point_size_min")
{
getMaterialToken(file, token);
pass.PointSizeMin=strtol(token.c_str(),NULL,10);
}
else if (token=="point_size_max")
{
getMaterialToken(file, token);
pass.PointSizeMax=strtol(token.c_str(),NULL,10);
}
else if (token=="texture_unit")
{
getMaterialToken(file, token); //open brace
getMaterialToken(file, token);
while(token != "}")
{
if (token=="texture")
{
getMaterialToken(file, pass.Texture.Filename);
getMaterialToken(file, pass.Texture.CoordsType, true);
getMaterialToken(file, pass.Texture.MipMaps, true);
getMaterialToken(file, pass.Texture.Alpha, true);
}
else if (token=="texture_alias")
getMaterialToken(file, pass.Texture.Alias);
else if (token=="colour_op")
{ // TODO: Choose correct values
getMaterialToken(file, token);
if (token=="add")
pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
else if (token=="modulate")
pass.Material.MaterialType=video::EMT_SOLID;
else if (token=="alpha_blend")
pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
else if (token=="colour_blend")
pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
else
getMaterialToken(file, token);
}
getMaterialToken(file, token);
}
}
//fog_override, iteration, point_size_attenuation
//not considered yet!
getMaterialToken(file, token);
if (token=="{")
++inBlocks;
else if (token=="}")
--inBlocks;
}
}
void COgreMeshFileLoader::readTechnique(io::IReadFile* file, OgreMaterial& mat)
{
core::stringc token;
mat.Techniques.push_back(OgreTechnique());
OgreTechnique& technique=mat.Techniques.getLast();
getMaterialToken(file, technique.Name); //open brace or name
if (technique.Name != "{")
getMaterialToken(file, token); //open brace
else
technique.Name=core::stringc((int)mat.Techniques.size());
getMaterialToken(file, token);
while (token != "}")
{
if (token == "pass")
readPass(file, technique);
else if (token == "scheme")
getMaterialToken(file, token);
else if (token == "lod_index")
getMaterialToken(file, token);
getMaterialToken(file, token);
}
}
void COgreMeshFileLoader::loadMaterials(io::IReadFile* meshFile)
{
core::stringc token,filename=meshFile->getFileName();
core::stringc material = filename.subString(0, filename.size()-4) + "material";
io::IReadFile* file = FileSystem->createAndOpenFile(material.c_str());
if (!file)
{
os::Printer::log("Could not load OGRE material", material.c_str());
return;
}
getMaterialToken(file, token);
while (file->getPos() < file->getSize())
{
Materials.push_back(OgreMaterial());
OgreMaterial& mat = Materials.getLast();
if (token != "material")
return;
getMaterialToken(file, mat.Name);
getMaterialToken(file, token); //open brace
getMaterialToken(file, token);
while(token != "}")
{
if (token=="lod_distances") // can have several items
getMaterialToken(file, token);
else if (token=="receive_shadows")
{
getMaterialToken(file, token);
mat.ReceiveShadows=(token=="on");
}
else if (token=="transparency_casts_shadows")
{
getMaterialToken(file, token);
mat.TransparencyCastsShadows=(token=="on");
}
else if (token=="set_texture_alias")
{
getMaterialToken(file, token);
getMaterialToken(file, token);
}
else if (token=="technique")
readTechnique(file, mat);
getMaterialToken(file, token);
}
getMaterialToken(file, token);
}
file->drop();
}
void COgreMeshFileLoader::readChunkData(io::IReadFile* file, ChunkData& data)
{
file->read(&data.header, sizeof(ChunkHeader));
if (SwapEndian)
{
data.header.id = os::Byteswap::byteswap(data.header.id);
data.header.length = os::Byteswap::byteswap(data.header.length);
}
data.read += sizeof(ChunkHeader);
}
void COgreMeshFileLoader::readString(io::IReadFile* file, ChunkData& data, core::stringc& out)
{
c8 c = 0;
out = "";
while (c!='\n')
{
file->read(&c, sizeof(c8));
if (c!='\n')
out.append(c);
}
data.read+=out.size()+1;
}
void COgreMeshFileLoader::readBool(io::IReadFile* file, ChunkData& data, bool& out)
{
// normal C type because we read a bit string
char c = 0;
file->read(&c, sizeof(char));
out=(c!=0);
++data.read;
}
void COgreMeshFileLoader::readInt(io::IReadFile* file, ChunkData& data, s32& out)
{
// normal C type because we read a bit string
int tmp;
file->read(&tmp, sizeof(int));
if (SwapEndian)
{
tmp = os::Byteswap::byteswap(tmp);
}
out=tmp;
data.read+=sizeof(int);
}
void COgreMeshFileLoader::readShort(io::IReadFile* file, ChunkData& data, u16& out)
{
// normal C type because we read a bit string
short tmp;
file->read(&tmp, sizeof(short));
if (SwapEndian)
{
tmp = os::Byteswap::byteswap(tmp);
}
out=tmp;
data.read+=sizeof(short);
}
void COgreMeshFileLoader::readFloat(io::IReadFile* file, ChunkData& data, f32& out)
{
// normal C type because we read a bit string
float tmp;
file->read(&tmp, sizeof(float));
if (SwapEndian)
{
tmp = os::Byteswap::byteswap(tmp);
}
out=tmp;
data.read+=sizeof(float);
}
void COgreMeshFileLoader::readVector(io::IReadFile* file, ChunkData& data, core::vector3df& out)
{
readFloat(file, data, out.X);
readFloat(file, data, out.Y);
readFloat(file, data, out.Z);
}
void COgreMeshFileLoader::setCurrentlyLoadingPath(io::IReadFile* file)
{
CurrentlyLoadingFromPath = file->getFileName();
int idx = CurrentlyLoadingFromPath.findLast('/');
if (idx != -1)
{
CurrentlyLoadingFromPath = CurrentlyLoadingFromPath.subString(0, idx);
}
else
{
idx = CurrentlyLoadingFromPath.findLast('\\');
if (idx != -1)
CurrentlyLoadingFromPath = CurrentlyLoadingFromPath.subString(0, idx);
}
}
void COgreMeshFileLoader::clearMeshes()
{
for (u32 i=0; i<Meshes.size(); ++i)
{
for (int k=0; k<(int)Meshes[i].Geometry.Buffers.size(); ++k)
Meshes[i].Geometry.Buffers[k].destroy();
for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
{
for (int h=0; h<(int)Meshes[i].SubMeshes[j].Geometry.Buffers.size(); ++h)
Meshes[i].SubMeshes[j].Geometry.Buffers[h].destroy();
}
}
Meshes.clear();
}
} // end namespace scene
} // end namespace irr