2011-01-14 05:24:40 -08:00
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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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2009-07-30 00:58:33 -07:00
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
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#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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//! A billboard scene node.
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/** A billboard is like a 3d sprite: A 2d element,
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which always looks to the camera. It is usually used for explosions, fire,
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lensflares, particles and things like that.
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*/
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class IBillboardSceneNode : public ISceneNode
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{
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public:
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//! Constructor
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IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position = core::vector3df(0,0,0))
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: ISceneNode(parent, mgr, id, position) {}
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//! Sets the size of the billboard.
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virtual void setSize(const core::dimension2d<f32>& size) = 0;
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//! Returns the size of the billboard.
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virtual const core::dimension2d<f32>& getSize() const = 0;
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//! Set the color of all vertices of the billboard
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/** \param overallColor: the color to set */
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virtual void setColor(const video::SColor & overallColor) = 0;
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//! Set the color of the top and bottom vertices of the billboard
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/** \param topColor: the color to set the top vertices
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\param bottomColor: the color to set the bottom vertices */
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virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
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//! Gets the color of the top and bottom vertices of the billboard
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/** \param topColor: stores the color of the top vertices
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\param bottomColor: stores the color of the bottom vertices */
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virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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