irrlicht/tests/textureFeatures.cpp

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// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
//! Tests locking miplevels
static bool lockAllMipLevels(video::E_DRIVER_TYPE driverType)
{
bool result=true;
IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
if (!device)
return result; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
scene::ISceneNode* n = smgr->addCubeSceneNode();
if (n)
{
// create the texture and miplevels with distinct colors
u32 texData[16*16];
for (u32 i=0; i<16*16; ++i)
texData[i]=0xff0000ff;
video::IImage* image = driver->createImageFromData(video::ECF_A8R8G8B8, core::dimension2du(16,16), texData, false);
u32 mipdata[8*16];
u32 index=0;
for (u32 j=8; j>0; j/=2)
{
u32 val=(j==8?0x00ff00ff:(j==4?0x0000ffff:(j==2?0xc2c200ff:0x001212ff)));
for (u32 i=0; i<j; ++i)
{
for (u32 k=0; k<j; ++k)
mipdata[index++]=val;
}
}
video::ITexture* tex = driver->addTexture("miptest", image, mipdata);
if (!tex)
// is probably an error in the mipdata handling
return false;
else
n->setMaterialTexture(0, tex);
image->drop();
}
(void)smgr->addCameraSceneNode();
driver->beginScene(true, true, video::SColor(255,100,101,140));
smgr->drawAll();
driver->endScene();
video::ITexture* tex = driver->findTexture("miptest");
video::SColor* bits = (video::SColor*)tex->lock(true, 0);
result |= (bits[0].color==0xff0000ff);
tex->unlock();
bits = (video::SColor*)tex->lock(true, 1);
result |= (bits[0].color==0x00ff00ff);
tex->unlock();
bits = (video::SColor*)tex->lock(true, 2);
result |= (bits[0].color==0x0000ffff);
tex->unlock();
bits = (video::SColor*)tex->lock(true, 3);
result |= (bits[0].color==0xc2c200ff);
tex->unlock();
bits = (video::SColor*)tex->lock(true, 4);
result |= (bits[0].color==0x001212ff);
tex->unlock();
device->closeDevice();
device->run();
device->drop();
return result;
}
bool textureFeatures(void)
{
bool passed = true;
passed &= lockAllMipLevels(video::EDT_OPENGL);
passed &= lockAllMipLevels(video::EDT_SOFTWARE);
passed &= lockAllMipLevels(video::EDT_BURNINGSVIDEO);
passed &= lockAllMipLevels(video::EDT_DIRECT3D9);
passed &= lockAllMipLevels(video::EDT_DIRECT3D8);
return passed;
}