irrlicht/tests/ioScene.cpp

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// Copyright (C) 2008-2009 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
// Tests save scene.
static bool saveScene(void)
{
IrrlichtDevice *device = createDevice( EDT_NULL, dimension2d<u32>(160, 120), 32);
assert(device);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
ISkinnedMesh* mesh = (ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
if (!mesh)
return false;
IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh);
if (node1)
{
node1->setPosition(vector3df(-3, -3, 10));
node1->setMaterialFlag(EMF_LIGHTING, false);
node1->setAnimationSpeed(0.f);
node1->setCurrentFrame(10.f);
node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS);
}
ISkinnedMesh* mesh2 = (ISkinnedMesh*)smgr->getMesh(device->getFileSystem()->getAbsolutePath("../media/dwarf.x"));
if (!mesh2)
return false;
IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh2);
if (node2)
{
node2->setPosition(vector3df(33, -93, 120));
node2->setMaterialFlag(EMF_LIGHTING, false);
node2->setAnimationSpeed(10.f);
node2->setCurrentFrame(2.f);
}
IAnimatedMeshSceneNode* node3 = smgr->addAnimatedMeshSceneNode(mesh2, node2);
if (node3)
{
node3->setPosition(vector3df(-88, -300, 150));
node3->setMaterialFlag(EMF_LIGHTING, false);
node3->setAnimationSpeed(0.f);
node3->setCurrentFrame(12.f);
}
smgr->addCameraSceneNode();
smgr->saveScene("results/scene.irr");
bool result = binaryCompareFiles("results/scene.irr", "media/scene.irr");
smgr->saveScene("results/scene2.irr", 0, node3);
result &= binaryCompareFiles("results/scene2.irr", "media/scene2.irr");
device->closeDevice();
device->run();
device->drop();
return result;
}
static bool loadScene(void)
{
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2du(160,120), 32);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
// load scene from example, with correct relative path
device->getFileSystem()->changeWorkingDirectoryTo("results");
smgr->loadScene("../../media/example.irr");
smgr->addCameraSceneNode(0, core::vector3df(0,0,-50));
device->getFileSystem()->changeWorkingDirectoryTo("..");
bool result = false;
device->run();
if (driver->beginScene(true, true, video::SColor(0, 80, 80, 80)))
{
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-loadScene.png", 98.91f);
}
ISceneNode* node = smgr->getSceneNodeFromId(128);
if (!node)
result=false;
else
{
result &= (node->getChildren().size()==0);
assert(result);
device->getSceneManager()->loadScene("media/scene2.irr", 0, node);
result &= (node->getChildren().size()!=0);
assert(result);
}
device->closeDevice();
device->run();
device->drop();
return result;
}
bool ioScene(void)
{
bool result = saveScene();
result &= loadScene();
return result;
}