2007-05-20 11:03:49 -07:00
|
|
|
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#include "CMetaTriangleSelector.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
//! constructor
|
|
|
|
CMetaTriangleSelector::CMetaTriangleSelector()
|
|
|
|
{
|
|
|
|
#ifdef _DEBUG
|
|
|
|
setDebugName("CMetaTriangleSelector");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
//! destructor
|
|
|
|
CMetaTriangleSelector::~CMetaTriangleSelector()
|
|
|
|
{
|
|
|
|
removeAllTriangleSelectors();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns amount of all available triangles in this selector
|
|
|
|
s32 CMetaTriangleSelector::getTriangleCount() const
|
|
|
|
{
|
|
|
|
s32 count = 0;
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
count += TriangleSelectors[i]->getTriangleCount();
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets all triangles.
|
|
|
|
void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
|
2007-09-17 09:09:50 -07:00
|
|
|
s32& outTriangleCount, const core::matrix4* transform) const
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
s32 outWritten = 0;
|
|
|
|
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
{
|
|
|
|
s32 t = 0;
|
|
|
|
TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t, transform);
|
|
|
|
outWritten += t;
|
|
|
|
}
|
|
|
|
|
|
|
|
outTriangleCount = outWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets all triangles which lie within a specific bounding box.
|
|
|
|
void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
|
|
s32& outTriangleCount, const core::aabbox3d<f32>& box,
|
2007-09-17 09:09:50 -07:00
|
|
|
const core::matrix4* transform) const
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
s32 outWritten = 0;
|
|
|
|
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
{
|
|
|
|
s32 t = 0;
|
|
|
|
TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t,
|
|
|
|
box, transform);
|
|
|
|
outWritten += t;
|
|
|
|
}
|
|
|
|
|
|
|
|
outTriangleCount = outWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets all triangles which have or may have contact with a 3d line.
|
|
|
|
void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
|
|
s32& outTriangleCount, const core::line3d<f32>& line,
|
2007-09-17 09:09:50 -07:00
|
|
|
const core::matrix4* transform) const
|
2007-05-20 11:03:49 -07:00
|
|
|
{
|
|
|
|
s32 outWritten = 0;
|
|
|
|
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
{
|
|
|
|
s32 t = 0;
|
|
|
|
TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t,
|
|
|
|
line, transform);
|
|
|
|
outWritten += t;
|
|
|
|
}
|
|
|
|
|
|
|
|
outTriangleCount = outWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds a triangle selector to the collection of triangle selectors
|
|
|
|
//! in this metaTriangleSelector.
|
|
|
|
void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd)
|
|
|
|
{
|
|
|
|
if (!toAdd)
|
|
|
|
return;
|
|
|
|
|
|
|
|
TriangleSelectors.push_back(toAdd);
|
|
|
|
toAdd->grab();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Removes a specific triangle selector which was added before from the collection.
|
|
|
|
bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove)
|
|
|
|
{
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
if (toRemove == TriangleSelectors[i])
|
|
|
|
{
|
|
|
|
TriangleSelectors[i]->drop();
|
|
|
|
TriangleSelectors.erase(i);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//! Removes all triangle selectors from the collection.
|
|
|
|
void CMetaTriangleSelector::removeAllTriangleSelectors()
|
|
|
|
{
|
|
|
|
for (s32 i=0; i<(s32)TriangleSelectors.size(); ++i)
|
|
|
|
TriangleSelectors[i]->drop();
|
|
|
|
|
|
|
|
TriangleSelectors.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|