irrlicht/tests/2dmaterial.cpp

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#include "testUtils.h"
using namespace irr;
// This test renders a 3d scene and a gui on top of it. The GUI is
// filtered via 2dmaterial (blurred).
// TODO: Works only for OpenGL right now
static bool addBlend2d(video::E_DRIVER_TYPE type)
{
SIrrlichtCreationParameters params;
params.AntiAlias = 0;
params.Bits = 32;
params.WindowSize = core::dimension2d<u32>(160, 120);
params.DriverType = type;
IrrlichtDevice *device = createDeviceEx(params);
if (!device)
return true; // in case the driver type does not exist
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
scene::IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
if (!mesh)
{
device->closeDevice();
device->run();
device->drop();
return false;
}
scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
}
smgr->addCameraSceneNode(0, core::vector3df(0,30,-40), core::vector3df(0,5,0));
gui::IGUIEnvironment* env = device->getGUIEnvironment();
{
// create the toolbox window
gui::IGUIWindow* wnd = env->addWindow(core::rect<s32>(0,0,800,480),
false, L"Toolset", 0, 100);
// create tab control and tabs
gui::IGUITabControl* tab = env->addTabControl(
core::rect<s32>(2,20,800-602,480-7), wnd, true, true);
gui::IGUITab* t1 = tab->addTab(L"Config");
// add some edit boxes and a button to tab one
env->addImage(driver->getTexture("../media/tools.png"), core::vector2d<s32>(10,20), true, t1);
env->addStaticText(L"X:", core::rect<s32>(22,48,40,66), false, false, t1);
env->addEditBox(L"1.0", core::rect<s32>(40,46,130,66), true, t1, 201);
// quick scale buttons
env->addButton(core::rect<s32>(65,20,95,40), t1, 102, L"* 10");
env->addButton(core::rect<s32>(100,20,130,40), t1, 103, L"* 0.1");
}
video::SMaterial& material2D = driver->getMaterial2D();
material2D.setFlag(video::EMF_ANTI_ALIASING, true);
for (unsigned int n=0; n<video::MATERIAL_MAX_TEXTURES; n++)
{
material2D.TextureLayer[n].BilinearFilter = true;
material2D.TextureLayer[n].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
material2D.TextureLayer[n].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
}
material2D.AntiAliasing=video::EAAM_FULL_BASIC;
driver->beginScene(true, true, video::SColor(255,100,101,140));
smgr->drawAll();
driver->enableMaterial2D();
env->drawAll();
driver->enableMaterial2D(false);
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-addBlend2D.png", 98.2f);
device->closeDevice();
device->run();
device->drop();
return result;
}
// This test renders 4 times the same image. Two via IGUIImage, two via draw2DImage
// 3 of the 4 images are filtered via 2dmaterial and bilinear filter, only the one
// at the bottom left is not.
static bool moreFilterTests(video::E_DRIVER_TYPE type)
{
IrrlichtDevice* device = irr::createDevice(type, core::dimension2du(160,120));
if (!device)
return true;
video::IVideoDriver* driver = device->getVideoDriver();
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
video::ITexture* tex = driver->getTexture("../media/irrlichtlogo.jpg");
gui::IGUIImage* image = gui->addImage(core::recti(0,0,64,64));
image->setScaleImage(true);
image->setImage(tex);
image->setUseAlphaChannel(true);
driver->getMaterial2D().TextureLayer[0].BilinearFilter=true;
{
driver->beginScene(true, true, irr::video::SColor(255,255,255,255));
// all three logos should be with bilinear filtering
driver->enableMaterial2D();
driver->getMaterial2D().setTexture(0, tex);
driver->draw2DImage(tex, irr::core::rect<irr::s32>(64, 64, 128, 128), irr::core::rect<irr::s32>(0, 0, 88, 31));
driver->getMaterial2D().setTexture(0, 0);
driver->draw2DImage(tex, irr::core::rect<irr::s32>(64, 0, 128, 64), irr::core::rect<irr::s32>(0, 0, 88, 31));
gui->drawAll();
// the next gui image should be without filter
driver->enableMaterial2D(false);
image->setRelativePosition(core::recti(0,64,64,128));
gui->drawAll();
driver->endScene();
}
bool result = takeScreenshotAndCompareAgainstReference(driver, "-2dmatFilter.png");
device->closeDevice();
device->run();
device->drop();
return result;
}
bool twodmaterial()
{
bool result = addBlend2d(video::EDT_OPENGL);
result &= addBlend2d(video::EDT_DIRECT3D9);
result &= addBlend2d(video::EDT_DIRECT3D8);
result &= addBlend2d(video::EDT_BURNINGSVIDEO);
result &= moreFilterTests(video::EDT_OPENGL);
result &= moreFilterTests(video::EDT_DIRECT3D9);
result &= moreFilterTests(video::EDT_DIRECT3D8);
result &= moreFilterTests(video::EDT_BURNINGSVIDEO);
return result;
}