irrlicht/tests/screenshot.cpp

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// Copyright (C) 2008-2011 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
// Tests screenshots features
bool testShots(video::E_DRIVER_TYPE type)
{
IrrlichtDevice *device = createDevice(type, core::dimension2d<u32>(160, 120), 32);
if (!device)
return true;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager * smgr = device->getSceneManager();
logTestString("Testing driver %ls\n", driver->getName());
scene::IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
scene::IAnimatedMeshSceneNode* node;
if (!mesh)
return false;
node = smgr->addAnimatedMeshSceneNode(mesh);
if (!node)
return false;
stabilizeScreenBackground(driver);
node->setPosition(core::vector3df(20, 0, 30));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, driver->getTexture("../media/sydney.bmp"));
node->setLoopMode(false);
smgr->addCameraSceneNode();
node->setMD2Animation(scene::EMAT_DEATH_FALLBACK);
node->setCurrentFrame((f32)(node->getEndFrame()));
node->setAnimationSpeed(0);
device->run();
driver->beginScene(true, true, video::SColor(255, 255, 255, 0));
smgr->drawAll();
driver->endScene();
for (s32 i=0; i<video::ECF_UNKNOWN; ++i)
{
video::IImage* img = driver->createScreenShot((video::ECOLOR_FORMAT)i);
logTestString("Color Format %d %ssupported\n", i, (img && img->getColorFormat() == i)?"":"un");
#if 0 // Enable for a quick check while testing.
// If someone adds comparison images please use another scene without animation
// and maybe a texture using the full color spectrum.
if ( img )
{
irr::core::stringc screenshotFilename = "results/";
screenshotFilename += shortDriverName(driver);
screenshotFilename += "screenshot";
screenshotFilename += core::stringc(i);
screenshotFilename += ".png";
driver->writeImageToFile(img, screenshotFilename.c_str());
}
#endif
if (img)
img->drop();
}
device->closeDevice();
device->run();
device->drop();
return true;
}
bool screenshot()
{
bool result = true;
TestWithAllHWDrivers(testShots);
return result;
}