irrlicht/include/IGUITreeView.h

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// This file is part of the "Irrlicht Engine".
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
#ifndef __I_GUI_TREE_VIEW_H_INCLUDED__
#define __I_GUI_TREE_VIEW_H_INCLUDED__
#include "IGUIElement.h"
#include "IGUIImageList.h"
#include "irrTypes.h"
namespace irr
{
namespace gui
{
class IGUIFont;
class IGUITreeView;
//! Node for gui tree view
class IGUITreeViewNode : public IReferenceCounted
{
public:
//! constructor
IGUITreeViewNode() {}
//! destructor
virtual ~IGUITreeViewNode() {}
//! returns the owner (tree view) of this node
virtual IGUITreeView* getOwner() const = 0;
//! Returns the parent node of this node.
//! For the root node this will return 0.
virtual IGUITreeViewNode* getParent() const = 0;
//! returns the text of the node
virtual const wchar_t* getText() const = 0;
//! sets the text of the node
virtual void setText( const wchar_t* text ) = 0;
//! returns the icon text of the node
virtual const wchar_t* getIcon() const = 0;
//! sets the icon text of the node
virtual void setIcon( const wchar_t* icon ) = 0;
//! returns the image index of the node
virtual u32 getImageIndex() const = 0;
//! sets the image index of the node
virtual void setImageIndex( u32 imageIndex ) = 0;
//! returns the image index of the node
virtual u32 getSelectedImageIndex() const = 0;
//! sets the image index of the node
virtual void setSelectedImageIndex( u32 imageIndex ) = 0;
//! returns the user data (void*) of this node
virtual void* getData() const = 0;
//! sets the user data (void*) of this node
virtual void setData( void* data ) = 0;
//! returns the user data2 (IReferenceCounted) of this node
virtual IReferenceCounted* getData2() const = 0;
//! sets the user data2 (IReferenceCounted) of this node
virtual void setData2( IReferenceCounted* data ) = 0;
//! returns the child item count
virtual u32 getChildCount() const = 0;
//! removes all childs (recursive) from this node
virtual void clearChilds() = 0;
//! returns true if this node has child nodes
virtual bool hasChilds() const = 0;
//! Adds a new node behind the last child node.
//! \param text text of the new node
//! \param icon icon text of the new node
//! \param imageIndex index of the image for the new node (-1 = none)
//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
//! \param data user data (void*) of the new node
//! \param data2 user data2 (IReferenceCounted*) of the new node
//! \return
//! returns the new node
virtual IGUITreeViewNode* addChildBack(
const wchar_t* text,
const wchar_t* icon = 0,
s32 imageIndex = -1,
s32 selectedImageIndex = -1,
void* data = 0,
IReferenceCounted* data2 = 0 ) = 0;
//! Adds a new node before the first child node.
//! \param text text of the new node
//! \param icon icon text of the new node
//! \param imageIndex index of the image for the new node (-1 = none)
//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
//! \param data user data (void*) of the new node
//! \param data2 user data2 (IReferenceCounted*) of the new node
//! \return
//! returns the new node
virtual IGUITreeViewNode* addChildFront(
const wchar_t* text,
const wchar_t* icon = 0,
s32 imageIndex = -1,
s32 selectedImageIndex = -1,
void* data = 0,
IReferenceCounted* data2 = 0 ) = 0;
//! Adds a new node behind the other node.
//! The other node has also te be a child node from this node.
//! \param text text of the new node
//! \param icon icon text of the new node
//! \param imageIndex index of the image for the new node (-1 = none)
//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
//! \param data user data (void*) of the new node
//! \param data2 user data2 (IReferenceCounted*) of the new node
//! \return
//! returns the new node or 0 if other is no child node from this
virtual IGUITreeViewNode* insertChildAfter(
IGUITreeViewNode* other,
const wchar_t* text,
const wchar_t* icon = 0,
s32 imageIndex = -1,
s32 selectedImageIndex = -1,
void* data = 0,
IReferenceCounted* data2 = 0 ) = 0;
//! Adds a new node before the other node.
//! The other node has also te be a child node from this node.
//! \param text text of the new node
//! \param icon icon text of the new node
//! \param imageIndex index of the image for the new node (-1 = none)
//! \param selectedImageIndex index of the selected image for the new node (-1 = same as imageIndex)
//! \param data user data (void*) of the new node
//! \param data2 user data2 (IReferenceCounted*) of the new node
//! \return
//! returns the new node or 0 if other is no child node from this
virtual IGUITreeViewNode* insertChildBefore(
IGUITreeViewNode* other,
const wchar_t* text,
const wchar_t* icon = 0,
s32 imageIndex = -1,
s32 selectedImageIndex = -1,
void* data = 0,
IReferenceCounted* data2 = 0 ) = 0;
//! Return the first child node from this node.
//! \return
//! Returns the first child node or 0 if this node has no childs.
virtual IGUITreeViewNode* getFirstChild() const = 0;
//! Return the last child node from this node.
//! \return
//! Returns the last child node or 0 if this node has no childs.
virtual IGUITreeViewNode* getLastChild() const = 0;
//! Returns the preverse sibling node from this node.
//! \return
//! Returns the preverse sibling node from this node or 0 if this is
//! the first node from the parent node.
virtual IGUITreeViewNode* getPrevSibling() const = 0;
//! Returns the next sibling node from this node.
//! \return
//! Returns the next sibling node from this node or 0 if this is
//! the last node from the parent node.
virtual IGUITreeViewNode* getNextSibling() const = 0;
//! Returns the next visible (expanded, may be out of scrolling) node from this node.
//! \return
//! Returns the next visible node from this node or 0 if this is
//! the last visible node.
virtual IGUITreeViewNode* getNextVisible() const = 0;
//! Deletes a child node.
// \return
//! Returns true if the node was found as a child and is deleted.
virtual bool deleteChild( IGUITreeViewNode* child ) = 0;
//! Moves a child node one position up.
//! \return
//! Returns true if the node was found as achild node and was not already the first child.
virtual bool moveChildUp( IGUITreeViewNode* child ) = 0;
//! Moves a child node one position down.
//! \return
//! Returns true if the node was found as achild node and was not already the last child.
virtual bool moveChildDown( IGUITreeViewNode* child ) = 0;
//! Returns true if the node is expanded (childs are visible).
virtual bool getExpanded() const = 0;
//! Sets if the node is expanded.
virtual void setExpanded( bool expanded ) = 0;
//! Returns true if the node is currently selected.
virtual bool getSelected() const = 0;
//! Sets this node as selected.
virtual void setSelected( bool selected ) = 0;
//! Returns true if this node is the root node.
virtual bool isRoot() const = 0;
//! Returns the level of this node.
//! The root node has level 0. Direct childs of the root has level 1 ...
virtual s32 getLevel() const = 0;
//! Returns true if this node is visible (all parents are expanded).
virtual bool isVisible() const = 0;
};
//! Default tree view GUI element.
//! Displays a windows like tree buttons to expand/collaps the child nodes of an node
//! and optional tree lines.
//! Each node consits of an text, an icon text and a void pointer for user data.
class IGUITreeView : public IGUIElement
{
public:
//! constructor
IGUITreeView( IGUIEnvironment* environment, IGUIElement* parent, s32 id,
core::rect<s32> rectangle )
: IGUIElement( EGUIET_TREE_VIEW, environment, parent, id, rectangle ) {}
//! destructor
virtual ~IGUITreeView() {}
//! returns the root node (not visible) from the tree.
virtual IGUITreeViewNode* getRoot() const = 0;
//! returns the selected node of the tree or 0 if none is selected
virtual IGUITreeViewNode* getSelected() const = 0;
//! returns true if the tree lines are visible
virtual bool getLinesVisible() const = 0;
//! sets if the tree lines are visible
//! \param visible true for visible, false for invisible
virtual void setLinesVisible( bool visible ) = 0;
//! Sets the font which should be used as icon font. This font is set to the Irrlicht engine
//! built-in-font by default. Icons can be displayed in front of every list item.
//! An icon is a string, displayed with the icon font. When using the build-in-font of the
//! Irrlicht engine as icon font, the icon strings defined in GUIIcons.h can be used.
virtual void setIconFont( IGUIFont* font ) = 0;
//! Sets the image list which should be used for the image and selected image of every node.
//! The default is 0 (no images).
virtual void setImageList( IGUIImageList* imageList ) = 0;
//! Returns the image list which is used for the nodes.
virtual IGUIImageList* getImageList() const = 0;
//! Sets if the image is left of the icon. Default is true.
virtual void setImageLeftOfIcon( bool bLeftOf ) = 0;
//! Returns if the Image is left of the icon. Default is true.
virtual bool getImageLeftOfIcon() const = 0;
//! Returns the node which is associated to the last event.
//! This pointer is only valid inside the OnEvent call!
virtual IGUITreeViewNode* getLastEventNode() const = 0;
};
} // end namespace gui
} // end namespace irr
#endif