2011-01-14 05:24:40 -08:00
|
|
|
// Copyright (C) 2002-2011 Nikolaus Gebhardt
|
2009-07-30 00:58:33 -07:00
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#ifndef __I_PARTICLE_BOX_EMITTER_H_INCLUDED__
|
|
|
|
#define __I_PARTICLE_BOX_EMITTER_H_INCLUDED__
|
|
|
|
|
|
|
|
#include "IParticleEmitter.h"
|
|
|
|
#include "aabbox3d.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace scene
|
|
|
|
{
|
|
|
|
|
|
|
|
//! A particle emitter which emits particles from a box shaped space
|
|
|
|
class IParticleBoxEmitter : public IParticleEmitter
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! Set the box shape
|
|
|
|
virtual void setBox( const core::aabbox3df& box ) = 0;
|
|
|
|
|
|
|
|
//! Get the box shape set
|
|
|
|
virtual const core::aabbox3df& getBox() const = 0;
|
|
|
|
|
|
|
|
//! Get emitter type
|
|
|
|
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_BOX; }
|
|
|
|
};
|
|
|
|
|
|
|
|
} // end namespace scene
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|