irrlicht/tests/tests.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="tests" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
<Option object_output=".\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="..\bin\gcc\tests" prefix_auto="1" extension_auto="1" />
<Option object_output=".\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="..\include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add directory="..\lib\gcc" />
</Linker>
<Unit filename="b3dAnimation.cpp" />
<Unit filename="burningsVideo.cpp" />
<Unit filename="collisionResponseAnimator.cpp" />
<Unit filename="disambiguateTextures.cpp" />
<Unit filename="drawPixel.cpp" />
<Unit filename="exports.cpp" />
<Unit filename="fast_atof.cpp" />
<Unit filename="irrCoreEquals.cpp" />
<Unit filename="guiDisabledMenu.cpp" />
<Unit filename="line2dIntersectWith.cpp" />
<Unit filename="main.cpp" />
<Unit filename="makeColorKeyTexture.cpp" />
<Unit filename="matrixOps.cpp" />
<Unit filename="md2Animation.cpp" />
<Unit filename="planeMatrix.cpp" />
<Unit filename="sceneCollisionManager.cpp" />
<Unit filename="sceneNodeAnimator.cpp" />
<Unit filename="softwareDevice.cpp" />
<Unit filename="terrainSceneNode.cpp" />
<Unit filename="testDimension2d.cpp" />
<Unit filename="testUtils.cpp" />
<Unit filename="testVector2d.cpp" />
<Unit filename="testVector3d.cpp" />
<Unit filename="textureRenderStates.cpp" />
<Unit filename="vectorPositionDimension2d.cpp" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>