irrlicht/source/Irrlicht/CXMeshFileLoader.cpp

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// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CXMeshFileLoader.h"
#include "os.h"
#include "SMeshBuffer.h"
#include "SAnimatedMesh.h"
#include "CXFileReader.h"
#include "CXAnimationPlayer.h"
#include "IMeshManipulator.h"
namespace irr
{
namespace scene
{
//! Constructor
CXMeshFileLoader::CXMeshFileLoader(IMeshManipulator* manip,
video::IVideoDriver* driver)
: Manipulator(manip), Driver(driver)
{
if (Manipulator)
Manipulator->grab();
if (Driver)
Driver->grab();
}
//! destructor
CXMeshFileLoader::~CXMeshFileLoader()
{
if (Manipulator)
Manipulator->drop();
if (Driver)
Driver->drop();
}
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".bsp")
bool CXMeshFileLoader::isALoadableFileExtension(const c8* filename)
{
return strstr(filename, ".x")!=0;
}
//! creates/loads an animated mesh from the file.
//! \return Pointer to the created mesh. Returns 0 if loading failed.
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
//! See IUnknown::drop() for more information.
IAnimatedMesh* CXMeshFileLoader::createMesh(io::IReadFile* file)
{
if (!file)
return 0;
IAnimatedMesh* mesh = 0;
CXFileReader *xreader = new CXFileReader(file);
if (xreader->errorHappened())
{
xreader->drop();
return 0;
}
mesh = new CXAnimationPlayer(xreader, Driver, Manipulator,
file->getFileName());
xreader->drop();
return mesh;
}
} // end namespace scene
} // end namespace irr