fill rectagular area of nodes
parent
7c06b79f1b
commit
c2495f2e15
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@ -6,6 +6,36 @@
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potions.utils.area = function(out, min, max, node)
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local n
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if type(node) == "string" then
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n = {name=node}
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else
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n = node
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end
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local minx = math.min(min.x, max.x)
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local miny = math.min(min.y, max.y)
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local minz = math.min(min.z, max.z)
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local maxx = math.max(min.x, max.x)
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local maxy = math.max(min.y, max.y)
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local maxz = math.max(min.z, max.z)
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for y = miny,maxy do
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for x = minx,maxx do
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for z = minz,maxz do
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table.insert(out, {{x=x, y=y, z=z}, n})
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end
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end
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end
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return out
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end
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potions.utils.stairs = function(out, start, dir, height, stair_node, space_above, fill_node)
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-- local out = {}
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@ -291,6 +321,7 @@ minetest.register_craftitem("potions:spiral_test", {
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end
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-- workshop equipment
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table.insert(nodes, {{x=pos.x+1, y=pos.y+22, z=pos.z-3}, {name="default:wood", param2=0}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+23, z=pos.z-3}, {name="potions:glass_still", param2=0}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+22, z=pos.z-3}, {name="default:wood", param2=0}})
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@ -300,7 +331,7 @@ minetest.register_craftitem("potions:spiral_test", {
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table.insert(nodes, {{x=pos.x, y=pos.y+27, z=pos.z-3}, {name="potions:ench_table_wood", param2=0}})
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-- coral tank contents
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table.insert(nodes, {{x=pos.x+2, y=pos.y+12, z=pos.z-6}, {name="default:sand", param2=0}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+12, z=pos.z-6}, {name="default:coral_green", param2=0}})
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table.insert(nodes, {{x=pos.x, y=pos.y+12, z=pos.z-6}, {name="default:coral_cyan", param2=0}})
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@ -313,47 +344,14 @@ minetest.register_craftitem("potions:spiral_test", {
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table.insert(nodes, {{x=pos.x-1, y=pos.y+12, z=pos.z+6}, {name="default:coral_cyan", param2=0}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+12, z=pos.z+6}, {name="default:sand", param2=0}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+12, z=pos.z+6}, {name="default:sand", param2=0}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+13, z=pos.z+6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+13, z=pos.z+6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+13, z=pos.z+6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+13, z=pos.z+6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+13, z=pos.z+6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+13, z=pos.z-6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+13, z=pos.z-6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+13, z=pos.z-6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+13, z=pos.z-6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+13, z=pos.z-6}, {name="default:river_water_source"}})
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table.insert(nodes, {{x=pos.x+3, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-3, y=pos.y+12, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+3, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-3, y=pos.y+13, z=pos.z-5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+3, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-3, y=pos.y+12, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+3, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+2, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+1, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x+0, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-1, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-2, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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table.insert(nodes, {{x=pos.x-3, y=pos.y+13, z=pos.z+5}, {name="default:obsidian_glass"}})
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-- coral tank water
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potions.utils.area(nodes, {x=pos.x-2, y=pos.y+13, z=pos.z+6},{x=pos.x+2, y=pos.y+13, z=pos.z+6}, "default:river_water_source")
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potions.utils.area(nodes, {x=pos.x-2, y=pos.y+13, z=pos.z-6},{x=pos.x+2, y=pos.y+13, z=pos.z-6}, "default:river_water_source")
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-- coral tank glass
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potions.utils.area(nodes, {x=pos.x-3, y=pos.y+12, z=pos.z+5},{x=pos.x+3, y=pos.y+13, z=pos.z+5}, "default:obsidian_glass")
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potions.utils.area(nodes, {x=pos.x-3, y=pos.y+12, z=pos.z-5},{x=pos.x+3, y=pos.y+13, z=pos.z-5}, "default:obsidian_glass")
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table.insert(nodes, {{x=pos.x-6, y=pos.y+17, z=pos.z+0}, {name="default:furnace", param2=3}})
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