cheap ziggurat code
parent
13bd810464
commit
8252946140
20
init.lua
20
init.lua
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@ -16,6 +16,7 @@ local modname = "potions"
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dofile(modpath.."/metals.lua")
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dofile(modpath.."/geodes.lua")
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dofile(modpath.."/hotsprings.lua")
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dofile(modpath.."/structures/ziggurat.lua")
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-- core
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dofile(modpath.."/minetunnels.lua")
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@ -62,7 +63,7 @@ potions/magic
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some potions are thrown, to break and activate where they land
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conjure a prison
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effectively change biome
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clone
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clone object
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[engine]
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@ -75,6 +76,9 @@ potions/magic
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mapgen "regions" or extra biome params ("magicness" or other such variations)
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ore-ish registration that guarantees a certain limited number of spawns
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mapgen distance-from-center params
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store a region in a gem, release later
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more particle functions
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raillike path prediction and pathing for entities
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fermentation, distillation, soaking/boiling pot, ball mill
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glass crafting furnace
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@ -101,7 +105,7 @@ gems:
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lapis lazuli, opal, citrine, aquamarine
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cyclopian masonry
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ancient sunken cities
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fumaroles spwaning, textures and features
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@ -118,7 +122,10 @@ undersea volcanic vents
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deep-sea worms
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thornbushes
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blighted areas, purple miasma, dead plants, etc
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creosote bush
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pirate ships, treasure chests
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quicksand
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mayan temples on top of mountains
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magic beanstalk
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arching bridge
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@ -129,15 +136,20 @@ regeneration amulets
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force field
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fireball
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spell to unlock chests
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treasure maps of some sort
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minetunnels:
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torches in coves
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wood bracing
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ceiling bolts
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ladders to upper areas
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minecart chests
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wood walkways over caverns
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hail of arrows trap
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catapult that flings player back
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stone columns in large rooms
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chemistry glassware getting used or consumed
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brown version of glassware
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fancier glassware needed for fancier chemicals
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@ -0,0 +1,46 @@
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local function fill_block(min, max, node)
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for x = min.x, max.x do
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for y = min.y, max.y do
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for z = min.z, max.z do
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minetest.set_node({x=x, y=y, z=z}, node)
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end
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end
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end
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end
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local function ziggurat(pos, step_width, step_height, bottom_h_sz, num_steps)
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local w = bottom_h_sz
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for sn = 1,num_steps do
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fill_block(
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vector.subtract(pos, {x=w, y=0, z=w}),
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vector.add(pos, {x=w, y=step_height*sn-1, z=w}),
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{name="default:sandstonebrick"}
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)
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w = w - step_width
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end
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-- TODO: steps
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end
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minetest.register_node("potions:zseed", {
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description = "Ziggurat Seed",
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drawtype = "node",
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tiles = {"default_stone_brick.png^default_tool_pick_stone.png"},
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groups = {cracky=3,},
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on_construct = function(pos)
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ziggurat(pos, 2, 2, 8, 5)
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end
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})
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