minetest_gourds/node_def.lua

533 lines
13 KiB
Lua

gourds.register_gourd = function(def)
local base_speed = def.base_speed
local root_name = "gourds:"..def.name.."_vine_root"
local vine_name = "gourds:"..def.name.."_vine"
local dead_vine_name = "gourds:dead_"..def.name.."_vine"
local vine_name_flowers = "gourds:"..def.name.."_vine_with_flowers"
local vine_group = "group:"..def.name.."_vine"
local rotting_fruit_name = "gourds:rotting_"..def.name
local ripe_fruit_name = "gourds:"..def.name.."_8"
local growing_fruit_group = "group:growing_"..def.name
for i = 1,7 do
local n = 0.1 + (.1 * i)
minetest.register_node("gourds:"..def.name.."_"..i, {
description = "Unripe "..def.desc,
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {def.textures.unripe_fruit},
node_box = {
type = "fixed",
fixed = {
{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
},
},
groups = {choppy=3, ["growing_"..def.name] = i, [def.name.."_gourd"] = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
end
minetest.register_node(ripe_fruit_name, {
description = "Ripe "..def.desc,
paramtype = "light",
drawtype = "nodebox",
tiles = {def.textures.ripe_fruit},
node_box = {
type = "fixed",
fixed = {
{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
},
},
groups = {choppy=3, flammable=3, [def.name.."_gourd"]=2, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(rotting_fruit_name, {
description = "Rotting "..def.desc,
paramtype = "light",
drawtype = "nodebox",
drop = "",
tiles = {def.textures.rotting_fruit},
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
},
},
groups = {choppy=3, [def.name.."_gourd"] = 3, flammable=3, plant=1 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(root_name, {
description = def.desc.." Vine Root",
drawtype = "plantlike",
--waving = 1,
stack_max = 20,
tiles = {def.textures.vine_root},
-- inventory_image = "default_acacia_leaves.png",
-- wield_image = "default_acacia_leaves.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
},
})
minetest.register_node(vine_name, {
description = def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
tiles = {def.textures.vine},
leveled = 2,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, [def.name.."_vine"] = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
minetest.register_node(vine_name_flowers, {
description = def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
leveled = 2,
tiles = {def.textures.vine_flowers},
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, [def.name.."_vine"] = 1 },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
minetest.register_node(dead_vine_name, {
description = "Dead "..def.desc.." Vines",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "leveled",
tiles = {def.textures.dead_vine},
leveled = 2,
walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
buildable_to = true,
groups = {snappy = 3, },
sounds = default.node_sound_water_defaults(),
node_box = {
type = "leveled",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
}
}
})
local function swap_leveled(pos, name)
local lvl = minetest.get_node_level(pos)
minetest.set_node(pos, {name=name})
minetest.set_node_level(pos, lvl)
end
-- vines spawn near the root
minetest.register_abm({
nodenames = {root_name},
interval = 5,
chance = base_speed * 0.25,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
minetest.set_node(fp, {name = vine_name})
minetest.set_node_level(fp, 10)
return
end
end
end
})
-- vines near the root will grow
minetest.register_abm({
nodenames = {vine_name},
neighbors = {root_name},
interval = 10,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 then
minetest.add_node_level(pos, 16)
end
end
})
-- vines near taller vines will grow
minetest.register_abm({
nodenames = {vine_group},
neighbors = {vine_group},
interval = 5,
chance = base_speed * 5,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_group
)
local highest_lvl = 0
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > highest_lvl then
highest_lvl = l
end
end
if highest_lvl > mylevel + 3 then
minetest.set_node_level(pos, math.min(highest_lvl - 1, math.min(mylevel + 5, 64)))
end
end
})
-- new vines grow near tall vines
minetest.register_abm({
nodenames = {vine_group},
neighbors = {"air"},
interval = 10,
chance = base_speed * 10,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if mylevel < 16 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
vine_group
)
local avg = {x=0, y=0, z=0}
for _,n in ipairs(vine_nodes) do
avg.x = avg.x + n.x
avg.y = avg.y + n.y
avg.z = avg.z + n.z
end
avg.x = avg.x / #vine_nodes
avg.y = avg.y / #vine_nodes
avg.z = avg.z / #vine_nodes
--local dir = vector.subtract(pos, avg)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local potentials = {}
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
--print(minetest.pos_to_string(fp))
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, "soil") > 0 then
local dd = vector.distance(fp, avg)
if dd >2 then
table.insert(potentials, {d=dd, pos=fp})
end
end
end
--print(dump2(potentials))
if #potentials == 0 then
return
end
--table.sort(potentials, function(a,b) return b.d < a.d end)
minetest.set_node(potentials[1].pos, {name = vine_name})
minetest.set_node_level(potentials[1].pos, 1)
end
})
-- vines die unless near a taller vine or a root
minetest.register_abm({
nodenames = {vine_group},
interval = 5,
chance = base_speed * 20,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
local root_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
root_name
)
if #root_nodes > 0 then
return
end
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_group
)
for i = 1,#vine_nodes do
local l = minetest.get_node_level(vine_nodes[i])
if l > mylevel then
return
end
end
minetest.set_node(pos, {name = dead_vine_name})
minetest.set_node_level(pos, mylevel * .75)
end
})
-- dead vines shrink
minetest.register_abm({
nodenames = {dead_vine_name},
interval = 10,
chance = base_speed * 1,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
mylevel = mylevel - 7
if mylevel <= 0 then
minetest.set_node(pos, {name="air"})
else
minetest.set_node_level(pos, mylevel)
end
end
})
-- some vines grow flowers
minetest.register_abm({
nodenames = {vine_group},
interval = 16,
chance = base_speed * 30,
action = function(pos)
local mylevel = minetest.get_node_level(pos)
if minetest.get_node_light(pos) > 10 and mylevel > 5 then
swap_leveled(pos, vine_name_flowers)
end
end
})
-- vines with flowers grow gourds nearby
minetest.register_abm({
nodenames = {vine_name_flowers},
interval = 10,
chance = base_speed * 20,
action = function(pos)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
local off = math.random(1, #air_nodes)
for i = 1,#air_nodes do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
local bn = minetest.get_node(bp)
if minetest.get_item_group(bn.name, def.grows_on) > 0 then
swap_leveled(pos, vine_name)
minetest.set_node(fp, {name="gourds:"..def.name.."_1"})
return
end
end
swap_leveled(pos, vine_name)
end
})
-- gourds grow
minetest.register_abm({
nodenames = {"group:growing_"..def.name},
interval = base_speed * 10,
chance = 5,
action = function(pos)
local node = minetest.get_node(pos)
local lvl = minetest.get_item_group(node.name, "growing_"..def.name)
minetest.set_node(pos, {name="gourds:"..def.name.."_"..(lvl+1)})
end
})
-- isolated gourds rot
minetest.register_abm({
nodenames = {"group:"..def.name.."_gourd"},
interval = 20,
chance = base_speed * 30,
action = function(pos)
local vine_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
vine_name
)
if #vine_nodes > 0 then
return
end
minetest.set_node(pos, {name=rotting_fruit_name})
end
})
-- ripe gourds eventually rot
minetest.register_abm({
nodenames = {"gourds:"..def.name.."_8"},
interval = 10,
chance = base_speed * 20,
action = function(pos)
minetest.set_node(pos, {name=rotting_fruit_name})
end
})
-- rotten gourds disappear
minetest.register_abm({
nodenames = {rotting_fruit_name},
interval = 10,
chance = base_speed * 20,
action = function(pos)
if math.random(50) == 1 then
minetest.set_node(pos, {name=root_name, param2 = 4})
else
minetest.set_node(pos, {name="air"})
end
end
})
-- vine roots die eventually
minetest.register_abm({
nodenames = {root_name},
interval = 120,
chance = base_speed * 70,
action = function(pos)
minetest.set_node(pos, {name="air"})
end
})
if minetest.global_exists("seasons") then
-- vines die off completely in the winter
-- seasons.reg_custom("spring", vine_name, vine_name)
-- seasons.reg_custom("summer", vine_name, vine_name)
seasons.reg_custom("fall", vine_name, dead_vine_name)
seasons.reg_custom("winter", vine_name, "air")
-- seasons.reg_custom("spring", vine_name_flowers, vine_name_flowers)
-- seasons.reg_custom("summer", vine_name_flowers, vine_name_flowers)
seasons.reg_custom("fall", vine_name_flowers, dead_vine_name)
seasons.reg_custom("winter", vine_name_flowers, "air")
seasons.reg_custom("winter", dead_vine_name, "air")
seasons.reg_custom("winter", ripe_fruit_name, rotting_fruit_name)
for i = 1,7 do
seasons.reg_custom("winter", "gourds:"..def.name.."_"..i, "air")
end
end
end