533 lines
13 KiB
Lua
533 lines
13 KiB
Lua
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gourds.register_gourd = function(def)
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local base_speed = def.base_speed
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local root_name = "gourds:"..def.name.."_vine_root"
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local vine_name = "gourds:"..def.name.."_vine"
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local dead_vine_name = "gourds:dead_"..def.name.."_vine"
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local vine_name_flowers = "gourds:"..def.name.."_vine_with_flowers"
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local vine_group = "group:"..def.name.."_vine"
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local rotting_fruit_name = "gourds:rotting_"..def.name
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local ripe_fruit_name = "gourds:"..def.name.."_8"
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local growing_fruit_group = "group:growing_"..def.name
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for i = 1,7 do
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local n = 0.1 + (.1 * i)
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minetest.register_node("gourds:"..def.name.."_"..i, {
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description = "Unripe "..def.desc,
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paramtype = "light",
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drawtype = "nodebox",
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drop = "",
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tiles = {def.textures.unripe_fruit},
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node_box = {
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type = "fixed",
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fixed = {
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{-n/2, -0.5, -n/2, n/2, -0.5 + n, n/2}
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},
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},
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groups = {choppy=3, ["growing_"..def.name] = i, [def.name.."_gourd"] = 1, flammable=3, not_in_creative_inventory=1, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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minetest.register_node(ripe_fruit_name, {
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description = "Ripe "..def.desc,
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paramtype = "light",
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drawtype = "nodebox",
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tiles = {def.textures.ripe_fruit},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}
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},
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},
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groups = {choppy=3, flammable=3, [def.name.."_gourd"]=2, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node(rotting_fruit_name, {
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description = "Rotting "..def.desc,
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paramtype = "light",
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drawtype = "nodebox",
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drop = "",
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tiles = {def.textures.rotting_fruit},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, -0.5, -0.25, 0.25, 0.0, 0.25}
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},
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},
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groups = {choppy=3, [def.name.."_gourd"] = 3, flammable=3, plant=1 },
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node(root_name, {
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description = def.desc.." Vine Root",
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drawtype = "plantlike",
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--waving = 1,
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stack_max = 20,
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tiles = {def.textures.vine_root},
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-- inventory_image = "default_acacia_leaves.png",
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-- wield_image = "default_acacia_leaves.png",
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 4,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-8 / 16, -0.5, -8 / 16, 8 / 16, 4 / 16, 8 / 16},
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},
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})
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minetest.register_node(vine_name, {
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description = def.desc.." Vines",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "leveled",
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tiles = {def.textures.vine},
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leveled = 2,
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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buildable_to = true,
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groups = {snappy = 3, [def.name.."_vine"] = 1 },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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minetest.register_node(vine_name_flowers, {
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description = def.desc.." Vines",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "leveled",
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leveled = 2,
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tiles = {def.textures.vine_flowers},
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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buildable_to = true,
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groups = {snappy = 3, [def.name.."_vine"] = 1 },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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minetest.register_node(dead_vine_name, {
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description = "Dead "..def.desc.." Vines",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "leveled",
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tiles = {def.textures.dead_vine},
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leveled = 2,
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walkable = false, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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climbable = true, -- because viscosity doesn't work for regular nodes, and the liquid hack can't be leveled
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buildable_to = true,
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groups = {snappy = 3, },
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sounds = default.node_sound_water_defaults(),
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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}
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}
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})
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local function swap_leveled(pos, name)
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local lvl = minetest.get_node_level(pos)
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minetest.set_node(pos, {name=name})
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minetest.set_node_level(pos, lvl)
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end
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-- vines spawn near the root
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minetest.register_abm({
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nodenames = {root_name},
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interval = 5,
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chance = base_speed * 0.25,
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action = function(pos)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"air"
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)
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local off = math.random(1, #air_nodes)
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for i = 1,#air_nodes do
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--local theirlevel = minetest.get_node_level(fp)
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local fp = air_nodes[((i + off) % #air_nodes) + 1]
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local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
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local bn = minetest.get_node(bp)
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if minetest.get_item_group(bn.name, "soil") > 0 then
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minetest.set_node(fp, {name = vine_name})
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minetest.set_node_level(fp, 10)
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return
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end
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end
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end
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})
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-- vines near the root will grow
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minetest.register_abm({
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nodenames = {vine_name},
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neighbors = {root_name},
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interval = 10,
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chance = base_speed * 5,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if minetest.get_node_light(pos) > 10 then
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minetest.add_node_level(pos, 16)
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end
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end
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})
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-- vines near taller vines will grow
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minetest.register_abm({
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nodenames = {vine_group},
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neighbors = {vine_group},
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interval = 5,
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chance = base_speed * 5,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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vine_group
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)
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local highest_lvl = 0
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for i = 1,#vine_nodes do
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local l = minetest.get_node_level(vine_nodes[i])
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if l > highest_lvl then
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highest_lvl = l
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end
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end
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if highest_lvl > mylevel + 3 then
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minetest.set_node_level(pos, math.min(highest_lvl - 1, math.min(mylevel + 5, 64)))
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end
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end
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})
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-- new vines grow near tall vines
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minetest.register_abm({
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nodenames = {vine_group},
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neighbors = {"air"},
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interval = 10,
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chance = base_speed * 10,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if mylevel < 16 then
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return
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end
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 2, y=pos.y - 2, z=pos.z - 2},
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{x=pos.x + 2, y=pos.y + 2, z=pos.z + 2},
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vine_group
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)
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local avg = {x=0, y=0, z=0}
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for _,n in ipairs(vine_nodes) do
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avg.x = avg.x + n.x
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avg.y = avg.y + n.y
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avg.z = avg.z + n.z
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end
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avg.x = avg.x / #vine_nodes
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avg.y = avg.y / #vine_nodes
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avg.z = avg.z / #vine_nodes
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--local dir = vector.subtract(pos, avg)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"air"
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)
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local potentials = {}
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local off = math.random(1, #air_nodes)
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for i = 1,#air_nodes do
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--local theirlevel = minetest.get_node_level(fp)
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local fp = air_nodes[((i + off) % #air_nodes) + 1]
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local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
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--print(minetest.pos_to_string(fp))
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local bn = minetest.get_node(bp)
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if minetest.get_item_group(bn.name, "soil") > 0 then
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local dd = vector.distance(fp, avg)
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if dd >2 then
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table.insert(potentials, {d=dd, pos=fp})
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end
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end
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end
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--print(dump2(potentials))
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if #potentials == 0 then
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return
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end
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--table.sort(potentials, function(a,b) return b.d < a.d end)
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minetest.set_node(potentials[1].pos, {name = vine_name})
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minetest.set_node_level(potentials[1].pos, 1)
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end
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})
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-- vines die unless near a taller vine or a root
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minetest.register_abm({
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nodenames = {vine_group},
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interval = 5,
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chance = base_speed * 20,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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local root_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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root_name
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)
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if #root_nodes > 0 then
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return
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end
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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vine_group
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)
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for i = 1,#vine_nodes do
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local l = minetest.get_node_level(vine_nodes[i])
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if l > mylevel then
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return
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end
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end
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minetest.set_node(pos, {name = dead_vine_name})
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minetest.set_node_level(pos, mylevel * .75)
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end
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})
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-- dead vines shrink
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minetest.register_abm({
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nodenames = {dead_vine_name},
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interval = 10,
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chance = base_speed * 1,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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mylevel = mylevel - 7
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if mylevel <= 0 then
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minetest.set_node(pos, {name="air"})
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else
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minetest.set_node_level(pos, mylevel)
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end
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end
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})
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-- some vines grow flowers
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minetest.register_abm({
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nodenames = {vine_group},
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interval = 16,
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chance = base_speed * 30,
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action = function(pos)
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local mylevel = minetest.get_node_level(pos)
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if minetest.get_node_light(pos) > 10 and mylevel > 5 then
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swap_leveled(pos, vine_name_flowers)
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end
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end
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})
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-- vines with flowers grow gourds nearby
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minetest.register_abm({
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nodenames = {vine_name_flowers},
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interval = 10,
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chance = base_speed * 20,
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action = function(pos)
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local air_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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"air"
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)
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local off = math.random(1, #air_nodes)
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for i = 1,#air_nodes do
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--local theirlevel = minetest.get_node_level(fp)
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local fp = air_nodes[((i + off) % #air_nodes) + 1]
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local bp = {x=fp.x, y=fp.y - 1, z=fp.z}
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local bn = minetest.get_node(bp)
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if minetest.get_item_group(bn.name, def.grows_on) > 0 then
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swap_leveled(pos, vine_name)
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minetest.set_node(fp, {name="gourds:"..def.name.."_1"})
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return
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end
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end
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swap_leveled(pos, vine_name)
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end
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})
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-- gourds grow
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minetest.register_abm({
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nodenames = {"group:growing_"..def.name},
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interval = base_speed * 10,
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chance = 5,
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action = function(pos)
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local node = minetest.get_node(pos)
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local lvl = minetest.get_item_group(node.name, "growing_"..def.name)
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minetest.set_node(pos, {name="gourds:"..def.name.."_"..(lvl+1)})
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end
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})
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-- isolated gourds rot
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minetest.register_abm({
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nodenames = {"group:"..def.name.."_gourd"},
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interval = 20,
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chance = base_speed * 30,
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action = function(pos)
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local vine_nodes = minetest.find_nodes_in_area(
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{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
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{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
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vine_name
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)
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if #vine_nodes > 0 then
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return
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end
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minetest.set_node(pos, {name=rotting_fruit_name})
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end
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})
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-- ripe gourds eventually rot
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minetest.register_abm({
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nodenames = {"gourds:"..def.name.."_8"},
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interval = 10,
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chance = base_speed * 20,
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action = function(pos)
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minetest.set_node(pos, {name=rotting_fruit_name})
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end
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})
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-- rotten gourds disappear
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minetest.register_abm({
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nodenames = {rotting_fruit_name},
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interval = 10,
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chance = base_speed * 20,
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action = function(pos)
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if math.random(50) == 1 then
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minetest.set_node(pos, {name=root_name, param2 = 4})
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else
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minetest.set_node(pos, {name="air"})
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end
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end
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})
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-- vine roots die eventually
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minetest.register_abm({
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nodenames = {root_name},
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interval = 120,
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chance = base_speed * 70,
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action = function(pos)
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minetest.set_node(pos, {name="air"})
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end
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})
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if minetest.global_exists("seasons") then
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-- vines die off completely in the winter
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-- seasons.reg_custom("spring", vine_name, vine_name)
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-- seasons.reg_custom("summer", vine_name, vine_name)
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seasons.reg_custom("fall", vine_name, dead_vine_name)
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seasons.reg_custom("winter", vine_name, "air")
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-- seasons.reg_custom("spring", vine_name_flowers, vine_name_flowers)
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-- seasons.reg_custom("summer", vine_name_flowers, vine_name_flowers)
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seasons.reg_custom("fall", vine_name_flowers, dead_vine_name)
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seasons.reg_custom("winter", vine_name_flowers, "air")
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seasons.reg_custom("winter", dead_vine_name, "air")
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seasons.reg_custom("winter", ripe_fruit_name, rotting_fruit_name)
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for i = 1,7 do
|
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seasons.reg_custom("winter", "gourds:"..def.name.."_"..i, "air")
|
|
end
|
|
|
|
|
|
end
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|
|
|
|
|
|
|
end
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|