48 lines
893 B
C++
48 lines
893 B
C++
//
|
|
// GunCasing.h
|
|
// OpenSpades
|
|
//
|
|
// Created by yvt on 7/26/13.
|
|
// Copyright (c) 2013 yvt.jp. All rights reserved.
|
|
//
|
|
|
|
#pragma once
|
|
|
|
#include "ILocalEntity.h"
|
|
#include "IModel.h"
|
|
#include "../Core/Math.h"
|
|
|
|
namespace spades {
|
|
namespace client {
|
|
class IRenderer;
|
|
class Client;
|
|
class IAudioChunk;
|
|
class GunCasing: public ILocalEntity {
|
|
Client *client;
|
|
IRenderer *renderer;
|
|
IModel *model;
|
|
Matrix4 matrix;
|
|
Vector3 rotAxis;
|
|
Vector3 vel;
|
|
|
|
IAudioChunk *dropSound;
|
|
IAudioChunk *waterSound;
|
|
|
|
bool onGround;
|
|
IntVector3 groundPos;
|
|
float groundTime;
|
|
float rotSpeed;
|
|
public:
|
|
GunCasing(Client *client,
|
|
IModel *model,
|
|
IAudioChunk *dropSound,
|
|
IAudioChunk *waterSound,
|
|
Vector3 pos,
|
|
Vector3 dir,
|
|
Vector3 flyDir);
|
|
virtual ~GunCasing();
|
|
virtual bool Update(float dt);
|
|
virtual void Render3D();
|
|
};
|
|
}
|
|
} |