33 lines
910 B
Plaintext
33 lines
910 B
Plaintext
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When building (on windows) you can put dependencies in this folder.
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Headers go in the include folder (grouped by product, f.e. 'SDL', 'FL', 'curl') except for zlib, this goes directly in the include.
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Libs all go in the lib folder, without subfolders.
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this should be the resulting directory structure:
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Externals
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| fluid.exe
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| out.txt
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| readme.txt
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+---include/
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| +---zconf.h
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| +---zlib.h
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| |
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| +---curl/
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| | \---(All curl headers)
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| |
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| +---GL/
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| | \---(All GL headers)
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| |
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| \---SDL/
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| \---(All SDL headers)
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\---lib/
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(All libs here)
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A set of precompiled libraries (packed with the correct layout, built with Visual Studio 2010):
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https://dl.dropboxusercontent.com/u/37804131/OpenSpades-Externals-Windows.zip
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Libraries for Visual Studio 2015:
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https://www.dropbox.com/s/pfvk8tns1qgkxpr/OpenSpades-Externals-Windows-VS2015.rar?dl=1
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