7c3a39e639
- Replaced raw pointers with references or smart pointers. Nullable references are represented by `stmp::optional<const T&>`. (There are many raw pointers still remaining. They should be replaced at some point.) - Added class template specializations `stmp::optional<T &>` and `stmp::optional<const T&>`. - Fixed `stmp::optional`'s various behaviors - `World::{players, playerPersistents}` are now `std::array`. - More uses of `stmp::optional` to clarify the semantics - Renamed `PlayerThrownGrenade` to `PlayerThrewGrenade` - Replaced old-style `for` loops with range based ones - Deleted `Player`'s default constructors and `operator =` - Deleted `TCGameMode`'s default constructor and `operator =` - Deleted `CTFGameMode`'s default constructor and `operator =` - Replaced `static_cast` with `dynamic_cast` for down-casting - `RefCountedObject::operator*()` no longer requires non-constness to return `T &`. - Replaced the uses of `std::vector::operator[]` with `std::vector::at` for bounds checking. - Made some methods of `GameMap` `const`. - Added some null checks.
252 lines
8.7 KiB
C++
252 lines
8.7 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <memory>
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#include <Client/GameMap.h>
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#include "ScriptManager.h"
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#include <Core/IStream.h>
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#include <Core/FileManager.h>
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namespace spades {
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namespace client {
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class GameMapRegistrar: public ScriptObjectRegistrar {
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static GameMap *Factory(int w, int h, int d){
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if(w != GameMap::DefaultWidth ||
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h != GameMap::DefaultHeight ||
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d != GameMap::DefaultDepth) {
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asGetActiveContext()->SetException("Currently, non-default GameMap dimensions aren't supported.");
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return nullptr;
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}
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try{
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return new GameMap();
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}catch(const std::exception& ex){
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ScriptContextUtils().SetNativeException(ex);
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return nullptr;
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}
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}
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static GameMap *LoadFactory(const std::string& fn){
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try{
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std::unique_ptr<spades::IStream> stream{FileManager::OpenForReading(fn.c_str())};
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GameMap *ret = GameMap::Load(stream.get());
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return ret;
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}catch(const std::exception& ex) {
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ScriptContextUtils().SetNativeException(ex);
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return nullptr;
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}
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}
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static uint32_t GetColor(int x, int y, int z,
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GameMap *m) {
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if(x < 0 || y < 0 || x >= m->Width() || y >= m->Height() ||
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z < 0 || z >= m->Depth()) {
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asGetActiveContext()->SetException("Attempted to access a voxel outside the valid range.");
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return 0;
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}
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return m->GetColor(x, y, z);
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}
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static bool IsSolid(int x, int y, int z,
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GameMap *m) {
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if(x < 0 || y < 0 || x >= m->Width() || y >= m->Height() ||
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z < 0 || z >= m->Depth()) {
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asGetActiveContext()->SetException("Attempted to access a voxel outside the valid range.");
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return 0;
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}
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return m->IsSolid(x, y, z);
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}
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static uint32_t GetColorWrapped(int x, int y, int z,
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GameMap *m) {
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return m->GetColorWrapped(x, y, z);
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}
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static bool IsSolidWrapped(int x, int y, int z,
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GameMap *m) {
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return m->IsSolidWrapped(x, y, z);
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}
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static void SetAir(int x, int y, int z,
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GameMap *m) {
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if(x < 0 || y < 0 || x >= m->Width() || y >= m->Height() ||
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z < 0 || z >= m->Depth()) {
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asGetActiveContext()->SetException("Attempted to access a voxel outside the valid range.");
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return;
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}
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m->Set(x, y, z, false, 0);
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}
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static void SetSolid(int x, int y, int z, uint32_t col,
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GameMap *m) {
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if(x < 0 || y < 0 || x >= m->Width() || y >= m->Height() ||
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z < 0 || z >= m->Depth()) {
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asGetActiveContext()->SetException("Attempted to access a voxel outside the valid range.");
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return;
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}
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m->Set(x, y, z, true, col);
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}
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static GameMap::RayCastResult CastRay(const Vector3& v0,
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const Vector3& dir,
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int maxSteps,
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GameMap *m) {
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return m->CastRay2(v0, dir, maxSteps);
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}
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public:
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GameMapRegistrar():
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ScriptObjectRegistrar("GameMap") {}
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virtual void Register(ScriptManager *manager, Phase phase) {
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asIScriptEngine *eng = manager->GetEngine();
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int r;
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eng->SetDefaultNamespace("spades");
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switch(phase){
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case PhaseObjectType:
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r = eng->RegisterObjectType("GameMap",
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0, asOBJ_REF);
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manager->CheckError(r);
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r = eng->RegisterObjectType("GameMapRayCastResult",
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sizeof(GameMap::RayCastResult), asOBJ_VALUE|asOBJ_POD|asOBJ_APP_CLASS_CDAK);
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manager->CheckError(r);
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break;
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case PhaseObjectMember:
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r = eng->RegisterObjectBehaviour("GameMap",
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asBEHAVE_ADDREF,
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"void f()",
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asMETHOD(GameMap, AddRef),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectBehaviour("GameMap",
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asBEHAVE_RELEASE,
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"void f()",
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asMETHOD(GameMap, Release),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectBehaviour("GameMap",
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asBEHAVE_FACTORY,
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"GameMap @f(int, int, int)",
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asFUNCTION(Factory),
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asCALL_CDECL);
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manager->CheckError(r);
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r = eng->RegisterObjectBehaviour("GameMap",
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asBEHAVE_FACTORY,
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"GameMap @f(const string& in)",
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asFUNCTION(LoadFactory),
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asCALL_CDECL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"uint GetColor(int, int, int)",
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asFUNCTION(GetColor),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool IsSolid(int, int, int)",
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asFUNCTION(IsSolid),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"uint GetColorWrapped(int, int, int)",
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asFUNCTION(GetColorWrapped),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool IsSolidWrapped(int, int, int)",
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asFUNCTION(IsSolidWrapped),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"void SetAir(int, int, int)",
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asFUNCTION(SetAir),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"void SetSolid(int, int, int, uint)",
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asFUNCTION(SetSolid),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"int get_Width()",
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asMETHOD(GameMap, Width),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"int get_Height()",
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asMETHOD(GameMap, Height),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"int get_Depth()",
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asMETHOD(GameMap, Depth),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool ClipBox(int, int, int)",
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asMETHODPR(GameMap, ClipBox, (int,int,int) const, bool),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool ClipWorld(int, int, int)",
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asMETHODPR(GameMap, ClipBox, (int,int,int) const, bool),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool ClipBox(float, float, float)",
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asMETHODPR(GameMap, ClipBox, (float,float,float) const, bool),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"bool ClipWorld(float, float, float)",
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asMETHODPR(GameMap, ClipBox, (float,float,float) const, bool),
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asCALL_THISCALL);
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manager->CheckError(r);
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r = eng->RegisterObjectMethod("GameMap",
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"GameMapRayCastResult CastRay(const Vector3& in, const Vector3& in, int)",
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asFUNCTION(CastRay),
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asCALL_CDECL_OBJLAST);
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manager->CheckError(r);
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r = eng->RegisterObjectProperty("GameMapRayCastResult",
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"bool hit",
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asOFFSET(GameMap::RayCastResult, hit));
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manager->CheckError(r);
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r = eng->RegisterObjectProperty("GameMapRayCastResult",
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"bool startSolid",
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asOFFSET(GameMap::RayCastResult, startSolid));
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manager->CheckError(r);
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r = eng->RegisterObjectProperty("GameMapRayCastResult",
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"Vector3 hitPos",
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asOFFSET(GameMap::RayCastResult, hitPos));
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manager->CheckError(r);
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r = eng->RegisterObjectProperty("GameMapRayCastResult",
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"IntVector3 hitBlock",
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asOFFSET(GameMap::RayCastResult, hitBlock));
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manager->CheckError(r);
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r = eng->RegisterObjectProperty("GameMapRayCastResult",
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"IntVector3 normal",
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asOFFSET(GameMap::RayCastResult, normal));
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manager->CheckError(r);
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break;
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default: break;
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}
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}
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};
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static GameMapRegistrar registrar;
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}
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}
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