57 lines
1.4 KiB
GLSL
57 lines
1.4 KiB
GLSL
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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varying vec2 textureCoord;
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//varying vec2 detailCoord;
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varying vec3 fogDensity;
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uniform sampler2D modelTexture;
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uniform vec3 customColor;
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//uniform sampler2D detailTexture;
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vec3 EvaluateDynamicLightNoBump();
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void main() {
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vec4 texData = texture2D(modelTexture, textureCoord.xy);
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// model color
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gl_FragColor = vec4(texData.xyz, 1.);
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if(dot(gl_FragColor.xyz, vec3(1.)) < 0.0001){
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gl_FragColor.xyz = customColor;
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}
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// linearize
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gl_FragColor.xyz *= gl_FragColor.xyz;
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// lighting
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vec3 shading = EvaluateDynamicLightNoBump();
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gl_FragColor.xyz *= shading;
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gl_FragColor.xyz = mix(gl_FragColor.xyz, vec3(0.), fogDensity);
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#if !LINEAR_FRAMEBUFFER
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gl_FragColor.xyz = sqrt(gl_FragColor.xyz);
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#endif
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}
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