openspades/Sources/Client/TCGameMode.h
2013-08-18 16:18:06 +09:00

67 lines
1.3 KiB
C++

//
// TCGameMode.h
// OpenSpades
//
// Created by yvt on 8/5/13.
// Copyright (c) 2013 yvt.jp. All rights reserved.
//
#pragma once
#include "IGameMode.h"
#include "../Core/Math.h"
#include "../Core/Debug.h"
#include <vector>
namespace spades {
namespace client {
class World;
class TCGameMode: public IGameMode {
public:
struct Territory {
TCGameMode *mode;
Vector3 pos;
/** team that owns this territory, or 2 if this territory is currently neutral.*/
int ownerTeamId;
/** team trying to capture this, or -1 if no team have tried */
int capturingTeamId;
float progressBasePos;
float progressRate;
float progressStartTime;
/** gets capture progress of this territory.
* 0 = ownerTeamId is capturing, 1 = 1-ownerTeamId has captured this. */
float GetProgress();
};
struct Team {
};
int captureLimit;
private:
World *world;
Team teams[2];
std::vector<Territory> territories;
public:
TCGameMode(World *);
virtual ~TCGameMode();
Team& GetTeam(int t);
int GetNumTerritories() const{
return (int)territories.size();
}
Territory *GetTerritory(int index) {
SPADES_MARK_FUNCTION();
SPAssert(index >= 0);
SPAssert(index < GetNumTerritories());
return &(territories[index]);
}
void AddTerritory(const Territory&);
};
}
}