eabb77fcce
- Use `unique_ptr` instead of manually memory management - All of its methods now perform bounds checking in release builds. The exception is `*Unchecked` methods. - Use an anonymous namespace for local definitions in `VoxelModel.cpp` - `VoxelModel::LoadKV6` methods now returns `Handle<_>` and accepts `IStream &`. - Delete the copy constructor and assignment operator - Remove debug code
198 lines
5.4 KiB
C++
198 lines
5.4 KiB
C++
/*
|
|
Copyright (c) 2013 yvt
|
|
|
|
This file is part of OpenSpades.
|
|
|
|
OpenSpades is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
OpenSpades is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <cstdint>
|
|
#include <memory>
|
|
|
|
#include "IStream.h"
|
|
#include "Math.h"
|
|
#include <Core/Debug.h>
|
|
#include <Core/RefCountedObject.h>
|
|
|
|
namespace spades {
|
|
/**
|
|
* Material IDs used by `VoxelModel`.
|
|
*/
|
|
enum class MaterialType : uint8_t {
|
|
Default = 0,
|
|
Emissive = 1,
|
|
};
|
|
|
|
class VoxelModel : public RefCountedObject {
|
|
public:
|
|
/**
|
|
* Construct an empty voxel model of the specified size.
|
|
*/
|
|
VoxelModel(int width, int height, int depth);
|
|
|
|
VoxelModel(const VoxelModel &) = delete;
|
|
void operator=(const VoxelModel &) = delete;
|
|
|
|
/**
|
|
* Fill hollow spaces (if any) in the model.
|
|
*/
|
|
void HollowFill();
|
|
|
|
/**
|
|
* Load a `VoxelModel` from a stream in the KV6 format.
|
|
*
|
|
* The KV6 format does not include material information, so the material
|
|
* IDs of the loaded voxels are set to `0`.
|
|
*/
|
|
static Handle<VoxelModel> LoadKV6(IStream &);
|
|
|
|
/**
|
|
* Replace the material ID with the specified value.
|
|
*/
|
|
void ForceMaterial(MaterialType newMaterialId);
|
|
|
|
/** `GetSolidBits` without bounds checking. */
|
|
const uint64_t &GetSolidBitsAtUnchecked(int x, int y) const {
|
|
return solidBits[x + y * width];
|
|
}
|
|
|
|
/** `GetSolidBits` without bounds checking. */
|
|
uint64_t &GetSolidBitsAtUnchecked(int x, int y) { return solidBits[x + y * width]; }
|
|
|
|
/**
|
|
* Get a reference to a bitfield each of whose bit `z` indicates
|
|
* whether the voxel `(x, y, z)` is solid (occupied) or not.
|
|
*/
|
|
const uint64_t &GetSolidBitsAt(int x, int y) const {
|
|
ValidateSpan(x, y);
|
|
return GetSolidBitsAtUnchecked(x, y);
|
|
}
|
|
|
|
/** See `GetSolidBitsAt(int, int) const`. */
|
|
uint64_t &GetSolidBitsAt(int x, int y) {
|
|
ValidateSpan(x, y);
|
|
return GetSolidBitsAtUnchecked(x, y);
|
|
}
|
|
|
|
/** `GetColor` without bounds checking. */
|
|
const uint32_t &GetColorUnchecked(int x, int y, int z) const {
|
|
return colors[(x + y * width) * depth + z];
|
|
}
|
|
|
|
/** `GetColor` without bounds checking. */
|
|
uint32_t &GetColorUnchecked(int x, int y, int z) {
|
|
return colors[(x + y * width) * depth + z];
|
|
}
|
|
|
|
/**
|
|
* Get a reference to the color value of a voxel.
|
|
*
|
|
* The color value is a 32-bit value where the lower 24 bits represent
|
|
* a color. The remaining 8 bits represent a material ID. See
|
|
* `MaterialType` for the predefined material IDs.
|
|
*/
|
|
const uint32_t &GetColor(int x, int y, int z) const {
|
|
ValidatePoint(x, y, z);
|
|
return GetColorUnchecked(x, y, z);
|
|
}
|
|
|
|
/**
|
|
* See `GetColor(int, int int) const`.
|
|
*/
|
|
uint32_t &GetColor(int x, int y, int z) {
|
|
ValidatePoint(x, y, z);
|
|
return GetColorUnchecked(x, y, z);
|
|
}
|
|
|
|
/**
|
|
* Return a flag whether indicating the specified voxel.
|
|
*
|
|
* This method returns `false` for out-of-bound voxels.
|
|
*/
|
|
bool IsSolid(int x, int y, int z) const {
|
|
if (x < 0 || y < 0 || x >= width || y >= height || z < 0 || z >= depth) {
|
|
return false;
|
|
}
|
|
uint64_t bits = GetSolidBitsAtUnchecked(x, y);
|
|
return (bits >> z) & 1;
|
|
}
|
|
|
|
/**
|
|
* Remove the specified solid voxel (if any).
|
|
*/
|
|
void SetAir(int x, int y, int z) {
|
|
ValidatePoint(x, y, z);
|
|
|
|
uint64_t mask = 1ULL << z;
|
|
GetSolidBitsAt(x, y) &= ~mask;
|
|
}
|
|
|
|
/**
|
|
* Replace the specified voxel with a solid voxel with the specified
|
|
* color value.
|
|
*/
|
|
void SetSolid(int x, int y, int z, uint32_t color) {
|
|
GetColor(x, y, z) = color;
|
|
|
|
// Let `GetColor` validate `z` so that the following shift operator
|
|
// doesn't cause UB
|
|
uint64_t mask = 1ULL << z;
|
|
GetSolidBitsAtUnchecked(x, y) |= mask;
|
|
}
|
|
|
|
/** Get the origin point. */
|
|
Vector3 GetOrigin() const { return origin; }
|
|
|
|
/** Set the origin point. */
|
|
void SetOrigin(Vector3 v) { origin = v; }
|
|
|
|
/** Get the width (the dimention along the X axis). */
|
|
int GetWidth() const { return width; }
|
|
/** Get the height (the dimention along the Y axis). */
|
|
int GetHeight() const { return height; }
|
|
/** Get the depth (the dimention along the Z axis). */
|
|
int GetDepth() const { return depth; }
|
|
|
|
protected:
|
|
~VoxelModel();
|
|
|
|
private:
|
|
Vector3 origin;
|
|
int width, height, depth;
|
|
std::unique_ptr<uint64_t[]> solidBits;
|
|
std::unique_ptr<uint32_t[]> colors;
|
|
|
|
void ValidateSpan(int x, int y) const {
|
|
if (static_cast<unsigned int>(x) >= static_cast<unsigned int>(width) ||
|
|
static_cast<unsigned int>(y) >= static_cast<unsigned int>(height)) {
|
|
ThrowInvalidSpan(x, y);
|
|
}
|
|
}
|
|
|
|
void ValidatePoint(int x, int y, int z) const {
|
|
if (static_cast<unsigned int>(x) >= static_cast<unsigned int>(width) ||
|
|
static_cast<unsigned int>(y) >= static_cast<unsigned int>(height) ||
|
|
static_cast<unsigned int>(z) >= static_cast<unsigned int>(depth)) {
|
|
ThrowInvalidPoint(x, y, z);
|
|
}
|
|
}
|
|
|
|
void ThrowInvalidSpan [[noreturn]] (int x, int y) const;
|
|
void ThrowInvalidPoint [[noreturn]] (int x, int y, int z) const;
|
|
};
|
|
} // namespace spades
|