71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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Copyright (c) 2013 yvt
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "GLProgramUniform.h"
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#include <vector>
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#include "../Client/IRenderer.h"
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#include "../Core/Math.h"
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#include "GLDynamicLight.h"
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namespace spades {
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namespace draw {
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class GLRenderer;
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class GLImage;
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class GLProgramManager;
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class GLDynamicLightShader{
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GLRenderer *lastRenderer;
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GLImage *whiteImage;
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GLProgramUniform dynamicLightOrigin;
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GLProgramUniform dynamicLightColor;
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GLProgramUniform dynamicLightRadius;
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GLProgramUniform dynamicLightRadiusInversed;
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GLProgramUniform dynamicLightSpotMatrix;
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GLProgramUniform dynamicLightProjectionTexture;
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public:
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GLDynamicLightShader();
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~GLDynamicLightShader(){}
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static std::vector<GLShader *> RegisterShader(GLProgramManager *);
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static bool Cull(const GLDynamicLight& light,
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const AABB3&);
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static bool SphereCull(const GLDynamicLight& light,
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const Vector3& center,
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float radius);
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/** setups shadow shader.
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* note that this function sets the current active texture
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* stage to the returned texture stage.
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* @param firstTexStage first available texture stage.
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* @return next available texture stage */
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int operator()(GLRenderer *renderer,
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GLProgram *,
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const GLDynamicLight& light,
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int firstTexStage);
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};
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}
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}
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