478 lines
11 KiB
C++
478 lines
11 KiB
C++
/*
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Copyright (c) 2013 yvt
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based on code of pysnip (c) Mathias Kaerlev 2011-2012.
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This file is part of OpenSpades.
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OpenSpades is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenSpades is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <vector>
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#include <stdlib.h>
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#include <math.h>
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#include "GameMap.h"
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#include <Core/IStream.h>
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#include <Core/Exception.h>
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#include <Core/Debug.h>
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#include <Core/FileManager.h>
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// silly VOXLAP function
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static inline void ftol(float f, long *a)
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{
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*a = (long)floor(f+0.5f);
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}
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namespace spades {
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namespace client {
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GameMap::GameMap():
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listener(NULL){
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SPADES_MARK_FUNCTION();
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uint32_t rnd = (uint32_t)rand() ^ ((uint32_t)rand() << 16);
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rnd ^= 0x7abd4513;
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for(int x = 0; x < DefaultWidth; x++)
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for(int y = 0; y < DefaultHeight; y++){
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solidMap[x][y] = 1; // ground only
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for(int z = 0; z < DefaultDepth; z++){
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uint32_t col = 0x00284067;
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col ^= 0x070707 & rnd;
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colorMap[x][y][z] = col + (100UL * 0x1000000UL);
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rnd = (rnd * 0x71931) + 0x981f311;
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if(rnd == 0xffffffff) // mod 2^32-1
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rnd = 0;
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}
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}
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}
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GameMap::~GameMap(){
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SPADES_MARK_FUNCTION();
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}
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bool GameMap::ClipBox(int x, int y, int z) {
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int sz;
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if (x < 0 || x >= 512 || y < 0 || y >= 512)
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return true;
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else if (z < 0)
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return false;
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sz = (int)z;
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if(sz == 63)
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sz=62;
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else if (sz >= 64)
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return true;
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return IsSolid((int)x, (int)y, sz);
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}
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bool GameMap::ClipWorld(int x, int y, int z){
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int sz;
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if (x < 0 || x >= 512 || y < 0 || y >= 512)
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return 0;
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if (z < 0)
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return 0;
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sz = (int)z;
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if(sz == 63)
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sz=62;
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else if (sz >= 63)
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return 1;
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else if (sz < 0)
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return 0;
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return IsSolid((int)x, (int)y, sz);
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}
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bool GameMap::ClipBox(float x, float y, float z){
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SPAssert(!isnan(x));
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SPAssert(!isnan(y));
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SPAssert(!isnan(z));
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return ClipBox((int)floorf(x),
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(int)floorf(y),
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(int)floorf(z));
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}
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bool GameMap::ClipWorld(float x, float y, float z){
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SPAssert(!isnan(x));
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SPAssert(!isnan(y));
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SPAssert(!isnan(z));
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return ClipWorld((int)floorf(x),
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(int)floorf(y),
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(int)floorf(z));
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}
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bool GameMap::CastRay(spades::Vector3 v0,
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spades::Vector3 v1,
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float length,
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spades::IntVector3 &vOut) {
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SPADES_MARK_FUNCTION_DEBUG();
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SPAssert(!isnan(v0.x));
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SPAssert(!isnan(v0.y));
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SPAssert(!isnan(v0.z));
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SPAssert(!isnan(v1.x));
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SPAssert(!isnan(v1.y));
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SPAssert(!isnan(v1.z));
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SPAssert(!isnan(length));
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v1 = v0 + v1 * length;
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Vector3 f, g;
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IntVector3 a, c, d, p, i;
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long cnt = 0;
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a = v0.Floor();
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c = v1.Floor();
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if (c.x < a.x) {
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d.x = -1; f.x = v0.x-a.x; g.x = (v0.x-v1.x)*1024; cnt += a.x-c.x;
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}
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else if (c.x != a.x) {
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d.x = 1; f.x = a.x+1-v0.x; g.x = (v1.x-v0.x)*1024; cnt += c.x-a.x;
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}
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else
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f.x = g.x = 0;
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if (c.y < a.y) {
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d.y = -1; f.y = v0.y-a.y; g.y = (v0.y-v1.y)*1024; cnt += a.y-c.y;
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}
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else if (c.y != a.y) {
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d.y = 1; f.y = a.y+1-v0.y; g.y = (v1.y-v0.y)*1024; cnt += c.y-a.y;
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}
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else
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f.y = g.y = 0;
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if (c.z < a.z) {
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d.z = -1; f.z = v0.z-a.z; g.z = (v0.z-v1.z)*1024; cnt += a.z-c.z;
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}
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else if (c.z != a.z) {
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d.z = 1; f.z = a.z+1-v0.z; g.z = (v1.z-v0.z)*1024; cnt += c.z-a.z;
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}
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else
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f.z = g.z = 0;
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Vector3 pp = MakeVector3(f.x * g.z - f.z * g.x,
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f.y * g.z - f.z * g.y,
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f.y * g.x - f.x * g.y);
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p = pp.Floor();
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i = g.Floor();
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if(cnt > (long)length)
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cnt = (long)length;
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#if 1
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// faster version
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uint64_t lastSolidMap = solidMap[a.x&(DefaultWidth-1)]
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[a.y&(DefaultHeight-1)];
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if(a.z < 0 && d.z < 0){
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return false;
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}else if(a.z < 0){
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while(cnt > 0 && a.z < 0){
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if (((p.x|p.y) >= 0) && (a.z != c.z)) {
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a.z += d.z; p.x -= i.x; p.y -= i.y;
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}
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else if ((p.z >= 0) && (a.x != c.x)) {
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a.x += d.x; p.x += i.z; p.z -= i.y;
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}
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else {
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a.y += d.y; p.y += i.z; p.z += i.x;
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}
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cnt--;
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}
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}else if(a.z >= 64){
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vOut = a;
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return true;
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}
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while(cnt > 0){
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if (((p.x|p.y) >= 0) && (a.z != c.z)) {
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a.z += d.z; p.x -= i.x; p.y -= i.y;
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if(a.z < 0 && d.z < 0){
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return false;
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}else if (a.z >= 64) {
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vOut = a;
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return true;
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}
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}
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else if ((p.z >= 0) && (a.x != c.x)) {
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a.x += d.x; p.x += i.z; p.z -= i.y;
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lastSolidMap = solidMap[a.x&(DefaultWidth-1)]
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[a.y&(DefaultHeight-1)];
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}
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else {
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a.y += d.y; p.y += i.z; p.z += i.x;
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lastSolidMap = solidMap[a.x&(DefaultWidth-1)]
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[a.y&(DefaultHeight-1)];
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}
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if ((lastSolidMap >> (uint64_t)a.z) & 1ULL) {
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vOut = a;
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return true;
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}
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cnt--;
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}
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#else
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while(cnt > 0){
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if (((p.x|p.y) >= 0) && (a.z != c.z)) {
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a.z += d.z; p.x -= i.x; p.y -= i.y;
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}
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else if ((p.z >= 0) && (a.x != c.x)) {
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a.x += d.x; p.x += i.z; p.z -= i.y;
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}
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else {
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a.y += d.y; p.y += i.z; p.z += i.x;
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}
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if (IsSolidWrapped(a.x, a.y, a.z)) {
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vOut = a;
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return true;
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}
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cnt--;
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}
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#endif
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return false;
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}
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GameMap::RayCastResult GameMap::CastRay2(spades::Vector3 v0,
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spades::Vector3 dir,
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int maxSteps) {
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SPADES_MARK_FUNCTION_DEBUG();
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GameMap::RayCastResult result;
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SPAssert(!isnan(v0.x));
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SPAssert(!isnan(v0.y));
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SPAssert(!isnan(v0.z));
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SPAssert(!isnan(dir.x));
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SPAssert(!isnan(dir.y));
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SPAssert(!isnan(dir.z));
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dir = dir.Normalize();
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spades::IntVector3 iv = v0.Floor();
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spades::Vector3 fv;
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if(IsSolidWrapped(iv.x, iv.y, iv.z)) {
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result.hit = true;
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result.startSolid = true;
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result.hitPos = v0;
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result.hitBlock = iv;
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result.normal = IntVector3::Make(0,0,0);
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return result;
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}
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if(dir.x > 0.f){
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fv.x = (float)(iv.x + 1) - v0.x;
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}else{
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fv.x = v0.x - (float)iv.x;
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}
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if(dir.y > 0.f){
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fv.y = (float)(iv.y + 1) - v0.y;
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}else{
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fv.y = v0.y - (float)iv.y;
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}
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if(dir.z > 0.f){
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fv.z = (float)(iv.z + 1) - v0.z;
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}else{
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fv.z = v0.z - (float)iv.z;
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}
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float invX = dir.x;
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float invY = dir.y;
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float invZ = dir.z;
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if(invX != 0.f) invX = 1.f / fabsf(invX);
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if(invY != 0.f) invY = 1.f / fabsf(invY);
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if(invZ != 0.f) invZ = 1.f / fabsf(invZ);
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for(int i = 0; i < maxSteps; i++){
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IntVector3 nextBlock;
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int hasNextBlock = 0;
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float nextBlockTime;
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if(invX != 0.f){
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nextBlock = iv;
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if(dir.x > 0.f) nextBlock.x++;
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else nextBlock.x--;
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nextBlockTime = fv.x * invX;
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hasNextBlock = 1;
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}
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if(invY != 0.f){
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float t = fv.y * invY;
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if(!hasNextBlock || t < nextBlockTime){
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nextBlock = iv;
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if(dir.y > 0.f) nextBlock.y++;
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else nextBlock.y--;
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nextBlockTime = t;
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hasNextBlock = 2;
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}
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}
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if(invZ != 0.f){
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float t = fv.z * invZ;
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if(!hasNextBlock || t < nextBlockTime){
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nextBlock = iv;
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if(dir.z > 0.f) nextBlock.z++;
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else nextBlock.z--;
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nextBlockTime = t;
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hasNextBlock = 3;
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}
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}
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SPAssert(hasNextBlock != 0); // must hit a plane
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SPAssert(hasNextBlock == 1 || // x-plane
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hasNextBlock == 2 || // y-plane
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hasNextBlock == 3); // z-plane
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if(hasNextBlock == 1){
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fv.x = 1.f;
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}else{
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fv.x -= fabsf(dir.x) * nextBlockTime;
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}
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if(hasNextBlock == 2){
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fv.y = 1.f;
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}else{
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fv.y -= fabsf(dir.y) * nextBlockTime;
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}
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if(hasNextBlock == 3){
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fv.z = 1.f;
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}else{
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fv.z -= fabsf(dir.z) * nextBlockTime;
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}
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if(IsSolidWrapped(nextBlock.x,
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nextBlock.y,
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nextBlock.z)){
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// hit.
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Vector3 hitPos;
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if(dir.x > 0.f){
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hitPos.x = (float)(nextBlock.x+1)-fv.x;
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}else{
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hitPos.x = (float)nextBlock.x+fv.x;
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}
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if(dir.y > 0.f){
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hitPos.y = (float)(nextBlock.y+1)-fv.y;
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}else{
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hitPos.y = (float)nextBlock.y+fv.y;
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}
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if(dir.z > 0.f){
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hitPos.z = (float)(nextBlock.z+1)-fv.z;
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}else{
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hitPos.z = (float)nextBlock.z+fv.z;
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}
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result.hit = true;
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result.startSolid = false;
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result.hitPos = hitPos;
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result.hitBlock = nextBlock;
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result.normal = iv - nextBlock;
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return result;
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}else{
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iv = nextBlock;
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}
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}
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result.hit = false;
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result.startSolid = false;
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result.hitPos = v0;
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return result;
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}
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static uint32_t swapColor(uint32_t col ){
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union {
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uint8_t bytes[4];
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uint32_t c;
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} u;
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u.c = col;
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std::swap(u.bytes[0], u.bytes[2]);
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return (u.c & 0xffffff) | (100UL * 0x1000000);
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}
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GameMap *GameMap::Load(spades::IStream *stream) {
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SPADES_MARK_FUNCTION();
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std::string bytes = stream->ReadAllBytes();
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size_t len = bytes.size();
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size_t pos = 0;
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GameMap *map = new GameMap();
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try{
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for(int y = 0; y < 512; y++){
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for(int x = 0; x < 512; x++){
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map->solidMap[x][y] = 0xffffffffffffffffULL;
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if(pos + 2 >= len){
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SPRaise("File truncated");
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}
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int z = 0;
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for(;;){
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int i;
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uint32_t *color;
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int number_4byte_chunks = bytes[pos];
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int top_color_start = bytes[pos + 1];
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int top_color_end = bytes[pos + 2];
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int bottom_color_start;
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int bottom_color_end;
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int len_top;
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int len_bottom;
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for(i = z; i < top_color_start; i++)
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map->Set(x, y, i, false, 0);
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if(pos + 4 + top_color_end - top_color_start + 3 >= len){
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SPRaise("File truncated");
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}
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color = (uint32_t *)(bytes.data() + pos + 4);
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for(z = top_color_start; z <= top_color_end; z++)
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map->Set(x, y, z, true, swapColor(*(color++)));
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if(top_color_end == 62) {
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map->Set(x, y, 63, true, map->GetColor(x, y, 62));
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}
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len_bottom = top_color_end - top_color_start + 1;
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if(number_4byte_chunks == 0){
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pos += 4 * (len_bottom + 1);
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break;
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}
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len_top = (number_4byte_chunks - 1) - len_bottom;
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pos += (int)bytes[pos] * 4;
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if(pos + 3 >= len){
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SPRaise("File truncated");
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}
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bottom_color_end = bytes[pos + 3];
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bottom_color_start = bottom_color_end - len_top;
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for(z = bottom_color_start; z < bottom_color_end; z++){
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uint32_t col = swapColor(*(color++));
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map->Set(x, y, z, true, col);
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}
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if(bottom_color_end == 63) {
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map->Set(x, y, 63, true, map->GetColor(x, y, 62));
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}
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}
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}
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}
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return map;
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}catch(...){
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delete map;
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throw;
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}
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}
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}
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}
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