54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
//
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// Script std::string
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//
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// This function registers the std::string type with AngelScript to be used as the default string type.
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//
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// The string type is registered as a value type, thus may have performance issues if a lot of
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// string operations are performed in the script. However, for relatively few operations, this should
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// not cause any problem for most applications.
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//
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#ifndef SCRIPTSTDSTRING_H
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#define SCRIPTSTDSTRING_H
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include "angelscript.h"
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#endif
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#include <string>
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//---------------------------
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// Compilation settings
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//
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// The use of the string pool can improve performance quite drastically
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// for scripts that work with a lot of literal string constants.
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//
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// 1 = on
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// 0 = off
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#ifndef AS_USE_STRINGPOOL
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#define AS_USE_STRINGPOOL 1
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#endif
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// Sometimes it may be desired to use the same method names as used by C++ STL.
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// This may for example reduce time when converting code from script to C++ or
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// back.
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//
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// 0 = off
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// 1 = on
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#ifndef AS_USE_STLNAMES
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#define AS_USE_STLNAMES 0
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#endif
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BEGIN_AS_NAMESPACE
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void RegisterStdString(asIScriptEngine *engine);
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void RegisterStdStringUtils(asIScriptEngine *engine);
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END_AS_NAMESPACE
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#endif
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