openspades/Resources/Shaders/BasicBlockDynamicLit.fs
2013-08-29 11:45:22 +09:00

46 lines
1.1 KiB
GLSL

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
varying vec4 color;
varying vec2 detailCoord;
varying vec3 fogDensity;
uniform sampler2D detailTexture;
uniform vec3 fogColor;
vec3 EvaluateDynamicLightNoBump();
void main() {
// color is linearized
gl_FragColor = vec4(color.xyz, 1.);
vec3 shading = EvaluateDynamicLightNoBump();
gl_FragColor.xyz *= shading;
// fog fade
gl_FragColor.xyz = mix(gl_FragColor.xyz, vec3(0.), fogDensity);
gl_FragColor.xyz = sqrt(gl_FragColor.xyz);
}