openspades/Sources/Draw/GLSparseShadowMapRenderer.h
2013-09-13 23:07:36 +02:00

71 lines
1.7 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "IGLShadowMapRenderer.h"
#include "IGLDevice.h"
namespace spades {
namespace draw {
class GLRenderer;
class GLShadowShader;
class GLSparseShadowMapRenderer: public IGLShadowMapRenderer {
friend class GLShadowMapShader;
friend class GLShadowShader;
struct ModelRenderer;
struct Internal;
enum {Tiles = 64};
IGLDevice *device;
int textureSize;
int minLod;
int maxLod;
uint32_t pagetable[Tiles][Tiles];
IGLDevice::UInteger framebuffer;
IGLDevice::UInteger texture;
IGLDevice::UInteger pagetableTexture;
// not used, but required
IGLDevice::UInteger colorTexture;
Matrix4 matrix;
OBB3 obb;
float vpWidth, vpHeight; // used for culling
void BuildMatrix(float near, float far);
protected:
virtual void RenderShadowMapPass();
public:
GLSparseShadowMapRenderer(GLRenderer *);
virtual ~GLSparseShadowMapRenderer();
virtual void Render();
virtual bool Cull(const AABB3&);
virtual bool SphereCull(const Vector3& center, float rad);
};
}
}