openspades/Sources/Gui/SDLRunner.cpp
2013-12-10 12:12:58 +09:00

301 lines
7.1 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include <OpenSpades.h>
#include "SDLGLDevice.h"
#include "SDLRunner.h"
#include <FL/Fl.H> // for FLTK message pumping
#include <Draw/GLRenderer.h>
#include <Client/Client.h>
#include <Audio/ALDevice.h>
#include <ctype.h>
#include <Core/Debug.h>
#include <Core/Settings.h>
#include <Core/ConcurrentDispatch.h>
SPADES_SETTING(r_videoWidth, "1024");
SPADES_SETTING(r_videoHeight, "640");
SPADES_SETTING(r_fullscreen, "0");
SPADES_SETTING(r_colorBits, "32");
SPADES_SETTING(r_depthBits, "16");
SPADES_SETTING(r_vsync, "1");
namespace spades {
namespace gui {
SDLRunner::SDLRunner() {
}
SDLRunner::~SDLRunner() {
}
std::string SDLRunner::TranslateButton(Uint8 b){
SPADES_MARK_FUNCTION();
switch(b){
case SDL_BUTTON_LEFT: return "LeftMouseButton";
case SDL_BUTTON_RIGHT: return "RightMouseButton";
case SDL_BUTTON_MIDDLE: return "MiddleMouseButton";
case SDL_BUTTON_X1: return "MouseButton4";
case SDL_BUTTON_X2: return "MouseButton5";
default: return std::string();
}
}
std::string SDLRunner::TranslateKey(const SDL_Keysym &k){
SPADES_MARK_FUNCTION();
switch(k.sym){
case SDLK_ESCAPE:
return "Escape";
case SDLK_LEFT:
return "Left";
case SDLK_RIGHT:
return "Right";
case SDLK_UP:
return "Up";
case SDLK_DOWN:
return "Down";
case SDLK_SPACE:
return " ";
case SDLK_TAB:
return "Tab";
case SDLK_BACKSPACE:
case 127:
return "BackSpace";
case SDLK_RETURN:
return "Enter";
default:
if((k.sym >= 0 && k.sym < 128 && isalnum(k.sym))){
static std::string charKeys[128];
int ind = k.sym;
if(charKeys[ind].empty())
charKeys[ind] += (char)k.sym;
return charKeys[ind];
}
return std::string();
}
}
int SDLRunner::GetModState() {
return SDL_GetModState();
}
void SDLRunner::ProcessEvent(SDL_Event &event,
View *view) {
switch (event.type) {
case SDL_QUIT:
view->Closing();
//running = false;
break;
case SDL_MOUSEBUTTONDOWN:
view->KeyEvent(TranslateButton(event.button.button), true);
break;
case SDL_MOUSEBUTTONUP:
view->KeyEvent(TranslateButton(event.button.button), false);
break;
case SDL_MOUSEMOTION:
if( mActive ) {
view->MouseEvent(event.motion.xrel, event.motion.yrel);
}
break;
case SDL_MOUSEWHEEL:
view->WheelEvent(-event.wheel.x, -event.wheel.y);
break;
case SDL_KEYDOWN:
view->KeyEvent(TranslateKey(event.key.keysym),
true);
break;
case SDL_KEYUP:
view->KeyEvent(TranslateKey(event.key.keysym),
false);
break;
case SDL_TEXTINPUT:
view->TextInputEvent(event.text.text);
break;
case SDL_TEXTEDITING:
view->TextEditingEvent(event.edit.text, event.edit.start, event.edit.length);
break;
/* TODO: activation/deactivation
case SDL_ACTIVEEVENT:
if( event.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS) ) { //any of the 2 is good
if(event.active.gain){
SDL_ShowCursor(0);
SDL_WM_GrabInput( SDL_GRAB_ON );
mActive = true;
}else{
SDL_WM_GrabInput( SDL_GRAB_OFF );
mActive = false;
SDL_ShowCursor(1);
}
}
break;*/
default:
break;
}
}
void SDLRunner::RunClientLoop(spades::client::IRenderer *renderer, spades::client::IAudioDevice *audio)
{
{
Handle<View> view(CreateView(renderer, audio), false);
Uint32 ot = SDL_GetTicks();
bool running = true;
bool lastShift = false;
bool lastCtrl = false;
bool editing = false;
SPLog("Starting Client Loop");
while(running){
SDL_Event event;
DispatchQueue::GetThreadQueue()->ProcessQueue();
Uint32 dt = SDL_GetTicks() - ot;
ot += dt;
if((int32_t)dt > 0)
view->RunFrame((float)dt / 1000.f);
if(view->WantsToBeClosed()){
view->Closing();
running = false;
SPLog("Close requested by Client");
break;
}
int modState = GetModState();
if(modState & (KMOD_CTRL | KMOD_LCTRL | KMOD_RCTRL)){
if(!lastCtrl){
view->KeyEvent("Control", true);
lastCtrl = true;
}
}else{
if(lastCtrl){
view->KeyEvent("Control", false);
lastCtrl = false;
}
}
if(modState & (KMOD_SHIFT | KMOD_LSHIFT | KMOD_RSHIFT)){
if(!lastShift){
view->KeyEvent("Shift", true);
lastShift = true;
}
}else{
if(lastShift){
view->KeyEvent("Shift", false);
lastShift = false;
}
}
bool ed = view->AcceptsTextInput();
if(ed && !editing) {
SDL_StartTextInput();
}else if(!ed && editing){
SDL_StopTextInput();
}
editing = ed;
if(editing){
AABB2 rt = view->GetTextInputRect();
SDL_Rect srt;
srt.x = (int)rt.GetMinX();
srt.y = (int)rt.GetMinY();
srt.w = (int)rt.GetWidth();
srt.h = (int)rt.GetHeight();
SDL_SetTextInputRect(&srt);
}
while(SDL_PollEvent(&event)) {
ProcessEvent(event, view);
}
//Fl::check();
}
SPLog("Leaving Client Loop");
}
}
void SDLRunner::Run() {
SPADES_MARK_FUNCTION();
SDL_Init(SDL_INIT_VIDEO);
try{
std::string caption;
{
caption = PACKAGE_STRING;
#if !NDEBUG
caption.append( " DEBUG build" );
#endif
#ifdef OPENSPADES_COMPILER_STR
caption.append( " " OPENSPADES_COMPILER_STR ); //add compiler to window title
#endif
}
SDL_Window *window;
Uint32 sdlFlags;
sdlFlags = SDL_WINDOW_OPENGL;
if(r_fullscreen)
sdlFlags |= SDL_WINDOW_FULLSCREEN;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, r_depthBits);
SDL_GL_SetSwapInterval(r_vsync);
window = SDL_CreateWindow(caption.c_str(),
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
r_videoWidth, r_videoHeight, sdlFlags);
if(!window){
std::string msg = SDL_GetError();
SPRaise("Failed to create graphics window: %s", msg.c_str());
}
SDL_SetRelativeMouseMode(SDL_TRUE);
SDL_ShowCursor(0);
mActive = true;
{
SDLGLDevice glDevice(window);
Handle<draw::GLRenderer> renderer(new draw::GLRenderer(&glDevice), false);
audio::ALDevice audio;
RunClientLoop(renderer, &audio);
}
}catch(...){
SDL_Quit();
throw;
}
SDL_Quit();
}
}
}