openspades/Resources/Scripts/Gui/UIFramework/Slider.as

193 lines
6.3 KiB
ActionScript

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScrollBar.as"
namespace spades {
namespace ui {
class SliderKnob : UIElement {
private Slider @slider;
private bool dragging = false;
private double startValue;
private float startCursorPos;
private bool hover = false;
SliderKnob(Slider @slider) {
super(slider.Manager);
@this.slider = slider;
IsMouseInteractive = true;
}
private float GetCursorPos(Vector2 pos) { return pos.x + Position.x; }
void MouseDown(MouseButton button, Vector2 clientPosition) {
if (button != spades::ui::MouseButton::LeftMouseButton) {
return;
}
dragging = true;
startValue = slider.Value;
startCursorPos = GetCursorPos(clientPosition);
}
void MouseMove(Vector2 clientPosition) {
if (dragging) {
double val = startValue;
float delta = GetCursorPos(clientPosition) - startCursorPos;
val += delta * (slider.MaxValue - slider.MinValue) /
double(slider.TrackBarMovementRange);
slider.ScrollTo(val);
}
}
void MouseUp(MouseButton button, Vector2 clientPosition) {
if (button != spades::ui::MouseButton::LeftMouseButton) {
return;
}
dragging = false;
}
void MouseEnter() {
hover = true;
UIElement::MouseEnter();
}
void MouseLeave() {
hover = false;
UIElement::MouseLeave();
}
void Render() {
Renderer @renderer = Manager.Renderer;
Vector2 pos = ScreenPosition;
Vector2 size = Size;
Image @img = renderer.RegisterImage("Gfx/White.tga");
if (hover) {
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.5f);
} else {
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.3f);
}
renderer.DrawImage(img, AABB2(pos.x + size.x * 0.5f - 3.f, pos.y, 6.f, size.y));
renderer.ColorNP = Vector4(0.f, 0.f, 0.f, 0.6f);
renderer.DrawImage(
img, AABB2(pos.x + size.x * 0.5f - 2.f, pos.y + 1.f, 4.f, size.y - 2.f));
}
}
class Slider : ScrollBarBase {
private SliderKnob @knob;
private ScrollBarFill @fill1;
private ScrollBarFill @fill2;
Slider(UIManager @manager) {
super(manager);
@knob = SliderKnob(this);
AddChild(knob);
@fill1 = ScrollBarFill(this, false);
@fill1.Activated = EventHandler(this.LargeDown);
AddChild(fill1);
@fill2 = ScrollBarFill(this, true);
@fill2.Activated = EventHandler(this.LargeUp);
AddChild(fill2);
}
private void LargeDown(UIElement @e) { ScrollBy(-LargeChange); }
private void LargeUp(UIElement @e) {
ScrollBy(LargeChange);
} /*
private void SmallDown(UIElement@ e) {
ScrollBy(-SmallChange);
}
private void SmallUp(UIElement@ e) {
ScrollBy(SmallChange);
}*/
void OnChanged() {
Layout();
ScrollBarBase::OnChanged();
Layout();
}
void Layout() {
Vector2 size = Size;
float tPos = TrackBarPosition;
float tLen = TrackBarLength;
fill1.Bounds = AABB2(0.f, 0.f, tPos, size.y);
fill2.Bounds = AABB2(tPos + tLen, 0.f, size.x - tPos - tLen, size.y);
knob.Bounds = AABB2(tPos, 0.f, tLen, size.y);
}
void OnResized() {
Layout();
UIElement::OnResized();
}
float Length {
get {
if (Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
return Size.x;
} else {
return Size.y;
}
}
}
float TrackBarAreaLength {
get { return Length; }
}
float TrackBarLength {
get { return 16.f; }
}
float TrackBarMovementRange {
get { return TrackBarAreaLength - TrackBarLength; }
}
float TrackBarPosition {
get {
return float((Value - MinValue) / (MaxValue - MinValue) *
TrackBarMovementRange);
}
}
void Render() {
Layout();
Renderer @renderer = Manager.Renderer;
Vector2 pos = ScreenPosition;
Vector2 size = Size;
Image @img = renderer.RegisterImage("Gfx/White.tga");
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.1f);
renderer.DrawImage(img, AABB2(pos.x, pos.y + size.y * 0.5f - 3.f, size.x, 6.f));
renderer.ColorNP = Vector4(0.f, 0.f, 0.f, 0.2f);
renderer.DrawImage(
img, AABB2(pos.x + 1.f, pos.y + size.y * 0.5f - 2.f, size.x - 2.f, 4.f));
ScrollBarBase::Render();
}
}
}
}