openspades/Resources/Scripts/Gui/UIFramework/ScrollBar.as

349 lines
12 KiB
ActionScript

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UIFramework.as"
namespace spades {
namespace ui {
enum ScrollBarOrientation { Horizontal, Vertical }
class ScrollBarBase : UIElement {
double MinValue = 0.0;
double MaxValue = 100.0;
double Value = 0.0;
double SmallChange = 1.0;
double LargeChange = 20.0;
EventHandler @Changed;
ScrollBarBase(UIManager @manager) { super(manager); }
void ScrollBy(double delta) { ScrollTo(Value + delta); }
void ScrollTo(double val) {
val = Clamp(val, MinValue, MaxValue);
if (val == Value) {
return;
}
Value = val;
OnChanged();
}
void OnChanged() {
if (Changed !is null) {
Changed(this);
}
}
ScrollBarOrientation Orientation {
get {
if (Size.x > Size.y) {
return spades::ui::ScrollBarOrientation::Horizontal;
} else {
return spades::ui::ScrollBarOrientation::Vertical;
}
}
}
}
class ScrollBarTrackBar : UIElement {
private ScrollBar @scrollBar;
private bool dragging = false;
private double startValue;
private float startCursorPos;
private bool hover = false;
ScrollBarTrackBar(ScrollBar @scrollBar) {
super(scrollBar.Manager);
@this.scrollBar = scrollBar;
IsMouseInteractive = true;
}
private float GetCursorPos(Vector2 pos) {
if (scrollBar.Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
return pos.x + Position.x;
} else {
return pos.y + Position.y;
}
}
void MouseDown(MouseButton button, Vector2 clientPosition) {
if (button != spades::ui::MouseButton::LeftMouseButton) {
return;
}
if (scrollBar.TrackBarMovementRange < 0.0001f) {
// immobile
return;
}
dragging = true;
startValue = scrollBar.Value;
startCursorPos = GetCursorPos(clientPosition);
}
void MouseMove(Vector2 clientPosition) {
if (dragging) {
double val = startValue;
float delta = GetCursorPos(clientPosition) - startCursorPos;
val += delta * (scrollBar.MaxValue - scrollBar.MinValue) /
double(scrollBar.TrackBarMovementRange);
scrollBar.ScrollTo(val);
}
}
void MouseUp(MouseButton button, Vector2 clientPosition) {
if (button != spades::ui::MouseButton::LeftMouseButton) {
return;
}
dragging = false;
}
void MouseEnter() {
hover = true;
UIElement::MouseEnter();
}
void MouseLeave() {
hover = false;
UIElement::MouseLeave();
}
void Render() {
Renderer @renderer = Manager.Renderer;
Vector2 pos = ScreenPosition;
Vector2 size = Size;
Image @img = renderer.RegisterImage("Gfx/White.tga");
if (scrollBar.Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
pos.y += 4.f;
size.y -= 8.f;
} else {
pos.x += 4.f;
size.x -= 8.f;
}
if (dragging) {
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.4f);
} else if (hover) {
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.2f);
} else {
renderer.ColorNP = Vector4(1.f, 1.f, 1.f, 0.1f);
}
renderer.DrawImage(img, AABB2(pos.x, pos.y, size.x, size.y));
}
}
class ScrollBarFill : ButtonBase {
private ScrollBarBase @scrollBar;
private bool up;
ScrollBarFill(ScrollBarBase @scrollBar, bool up) {
super(scrollBar.Manager);
@this.scrollBar = scrollBar;
IsMouseInteractive = true;
Repeat = true;
this.up = up;
}
void PlayMouseEnterSound() {
// suppress
}
void PlayActivateSound() {
// suppress
}
void Render() {
// nothing to draw
}
}
class ScrollBarButton : ButtonBase {
private ScrollBar @scrollBar;
private bool up;
private Image @image;
ScrollBarButton(ScrollBar @scrollBar, bool up) {
super(scrollBar.Manager);
@this.scrollBar = scrollBar;
IsMouseInteractive = true;
Repeat = true;
this.up = up;
@image = Manager.Renderer.RegisterImage("Gfx/UI/ScrollArrow.png");
}
void PlayMouseEnterSound() {
// suppress
}
void PlayActivateSound() {
// suppress
}
void Render() {
Renderer @r = Manager.Renderer;
Vector2 pos = ScreenPosition;
Vector2 size = Size;
pos += size * 0.5f;
float siz = image.Width * 0.5f;
AABB2 srcRect(0.f, 0.f, image.Width, image.Height);
if (Pressed and Hover) {
r.ColorNP = Vector4(1.f, 1.f, 1.f, 0.6f);
} else if (Hover) {
r.ColorNP = Vector4(1.f, 1.f, 1.f, 0.4f);
} else {
r.ColorNP = Vector4(1.f, 1.f, 1.f, 0.2f);
}
if (scrollBar.Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
if (up) {
r.DrawImage(image, Vector2(pos.x + siz, pos.y - siz),
Vector2(pos.x + siz, pos.y + siz),
Vector2(pos.x - siz, pos.y - siz), srcRect);
} else {
r.DrawImage(image, Vector2(pos.x - siz, pos.y + siz),
Vector2(pos.x - siz, pos.y - siz),
Vector2(pos.x + siz, pos.y + siz), srcRect);
}
} else {
if (up) {
r.DrawImage(image, Vector2(pos.x + siz, pos.y + siz),
Vector2(pos.x - siz, pos.y + siz),
Vector2(pos.x + siz, pos.y - siz), srcRect);
} else {
r.DrawImage(image, Vector2(pos.x - siz, pos.y - siz),
Vector2(pos.x + siz, pos.y - siz),
Vector2(pos.x - siz, pos.y + siz), srcRect);
}
}
}
}
class ScrollBar : ScrollBarBase {
private ScrollBarTrackBar @trackBar;
private ScrollBarFill @fill1;
private ScrollBarFill @fill2;
private ScrollBarButton @button1;
private ScrollBarButton @button2;
private float ButtonSize = 16.f;
ScrollBar(UIManager @manager) {
super(manager);
@trackBar = ScrollBarTrackBar(this);
AddChild(trackBar);
@fill1 = ScrollBarFill(this, false);
@fill1.Activated = EventHandler(this.LargeDown);
AddChild(fill1);
@fill2 = ScrollBarFill(this, true);
@fill2.Activated = EventHandler(this.LargeUp);
AddChild(fill2);
@button1 = ScrollBarButton(this, false);
@button1.Activated = EventHandler(this.SmallDown);
AddChild(button1);
@button2 = ScrollBarButton(this, true);
@button2.Activated = EventHandler(this.SmallUp);
AddChild(button2);
}
private void LargeDown(UIElement @e) { ScrollBy(-LargeChange); }
private void LargeUp(UIElement @e) { ScrollBy(LargeChange); }
private void SmallDown(UIElement @e) { ScrollBy(-SmallChange); }
private void SmallUp(UIElement @e) { ScrollBy(SmallChange); }
void OnChanged() {
Layout();
ScrollBarBase::OnChanged();
Layout();
}
void Layout() {
Vector2 size = Size;
float tPos = TrackBarPosition;
float tLen = TrackBarLength;
if (Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
button1.Bounds = AABB2(0.f, 0.f, ButtonSize, size.y);
button2.Bounds = AABB2(size.x - ButtonSize, 0.f, ButtonSize, size.y);
fill1.Bounds = AABB2(ButtonSize, 0.f, tPos - ButtonSize, size.y);
fill2.Bounds =
AABB2(tPos + tLen, 0.f, size.x - ButtonSize - tPos - tLen, size.y);
trackBar.Bounds = AABB2(tPos, 0.f, tLen, size.y);
} else {
button1.Bounds = AABB2(0.f, 0.f, size.x, ButtonSize);
button2.Bounds = AABB2(0.f, size.y - ButtonSize, size.x, ButtonSize);
fill1.Bounds = AABB2(0.f, ButtonSize, size.x, tPos - ButtonSize);
fill2.Bounds =
AABB2(0.f, tPos + tLen, size.x, size.y - ButtonSize - tPos - tLen);
trackBar.Bounds = AABB2(0.f, tPos, size.x, tLen);
}
}
void OnResized() {
Layout();
UIElement::OnResized();
}
float Length {
get {
if (Orientation == spades::ui::ScrollBarOrientation::Horizontal) {
return Size.x;
} else {
return Size.y;
}
}
}
float TrackBarAreaLength {
get { return Length - ButtonSize - ButtonSize; }
}
float TrackBarLength {
get {
return Max(TrackBarAreaLength *
(LargeChange / (MaxValue - MinValue + LargeChange)),
40.f);
}
}
float TrackBarMovementRange {
get { return TrackBarAreaLength - TrackBarLength; }
}
float TrackBarPosition {
get {
if (MaxValue == MinValue) {
return ButtonSize;
}
return float((Value - MinValue) / (MaxValue - MinValue) *
TrackBarMovementRange) +
ButtonSize;
}
}
void Render() {
Layout();
ScrollBarBase::Render();
}
}
}
}