openspades/Sources/ScriptBindings/IViewToolSkin.cpp
learn_more 986a53bec8 fix refcounted object
cleanup headers usage (don't include everything in base classes, just include what's needed in .cpp)
2013-11-16 01:34:37 +01:00

136 lines
4.0 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptManager.h"
#include "IViewToolSkin.h"
#include <Core/Debug.h>
namespace spades{
namespace client {
ScriptIViewToolSkin::ScriptIViewToolSkin(asIScriptObject *obj):
obj(obj){}
void ScriptIViewToolSkin::SetEyeMatrix(Matrix4 m) {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IViewToolSkin",
"void set_EyeMatrix(Matrix4)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgObject(0, &m);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
void ScriptIViewToolSkin::SetSwing(spades::Vector3 v) {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IViewToolSkin",
"void set_Swing(Vector3)");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
r = ctx->SetArgObject(0, &v);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
Vector3 ScriptIViewToolSkin::GetLeftHandPosition() {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IViewToolSkin",
"Vector3 get_LeftHandPosition()");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
return *reinterpret_cast<Vector3 *>(ctx->GetReturnObject());
}
Vector3 ScriptIViewToolSkin::GetRightHandPosition() {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IViewToolSkin",
"Vector3 get_RightHandPosition()");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
return *reinterpret_cast<Vector3 *>(ctx->GetReturnObject());
}
void ScriptIViewToolSkin::Draw2D() {
SPADES_MARK_FUNCTION_DEBUG();
static ScriptFunction func("IViewToolSkin",
"void Draw2D()");
ScriptContextHandle ctx = func.Prepare();
int r;
r = ctx->SetObject((void *)obj);
ScriptManager::CheckError(r);
ctx.ExecuteChecked();
}
class IViewToolSkinRegistrar: public ScriptObjectRegistrar {
public:
IViewToolSkinRegistrar():
ScriptObjectRegistrar("IViewToolSkin"){
}
virtual void Register(ScriptManager *manager, Phase phase) {
asIScriptEngine *eng = manager->GetEngine();
int r;
eng->SetDefaultNamespace("spades");
switch(phase){
case PhaseObjectType:
r = eng->RegisterInterface("IViewToolSkin");
manager->CheckError(r);
break;
case PhaseObjectMember:
r = eng->RegisterInterfaceMethod("IViewToolSkin",
"void set_EyeMatrix(Matrix4)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IViewToolSkin",
"void set_Swing(Vector3)");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IViewToolSkin",
"Vector3 get_LeftHandPosition()");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IViewToolSkin",
"Vector3 get_RightHandPosition()");
manager->CheckError(r);
r = eng->RegisterInterfaceMethod("IViewToolSkin",
"void Draw2D()");
manager->CheckError(r);
break;
default:
break;
}
}
};
static IViewToolSkinRegistrar registrar;
}
}