openspades/Sources/Audio/NullDevice.h
2014-02-07 00:02:03 +09:00

51 lines
1.4 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <Client/IAudioDevice.h>
#include <map>
#include <memory>
#include <array>
namespace spades {
namespace audio {
class NullDevice: public client::IAudioDevice {
protected:
virtual ~NullDevice();
public:
NullDevice();
virtual client::IAudioChunk *RegisterSound(const char *name);
virtual void SetGameMap(client::GameMap *);
virtual void Play(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const Vector3& origin, const client::AudioParam&);
virtual void PlayLocal(client::IAudioChunk *, const client::AudioParam&);
virtual void Respatialize(const Vector3& eye,
const Vector3& front,
const Vector3& up);
};
}
}