openspades/Sources/Gui/MainScreen.cpp

321 lines
8.3 KiB
C++

/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenSpades. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MainScreen.h"
#include <Core/Exception.h>
#include <Client/Quake3Font.h>
#include <ScriptBindings/ScriptFunction.h>
#include "MainScreenHelper.h"
#include <Client/Client.h>
#include <Core/Settings.h>
#include <Client/Fonts.h>
#include <Core/Strings.h>
SPADES_SETTING(cg_lastQuickConnectHost, "127.0.0.1");
SPADES_SETTING(cg_protocolVersion, "");
SPADES_SETTING(cg_playerName, "Deuce");
namespace spades {
namespace gui {
MainScreen::MainScreen(client::IRenderer *r, client::IAudioDevice *a) :
renderer(r),
audioDevice(a){
SPADES_MARK_FUNCTION();
if(r == NULL)
SPInvalidArgument("r");
if(a == NULL)
SPInvalidArgument("a");
font = client::CreateGuiFont(renderer);
helper = new MainScreenHelper(this);
// first call to RunFrame tends to have larger dt value.
// so this value is set in the first call.
timeToStartInitialization = 1000.f;
}
MainScreen::~MainScreen(){
SPADES_MARK_FUNCTION();
helper->MainScreenDestroyed();
}
// Restores renderer's state (game map, fog color)
// after returning from the game client.
void MainScreen::RestoreRenderer() {
static ScriptFunction func("MainScreenUI", "void SetupRenderer()");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c.ExecuteChecked();
}
bool MainScreen::NeedsAbsoluteMouseCoordinate() {
SPADES_MARK_FUNCTION();
if(subview){
return subview->NeedsAbsoluteMouseCoordinate();
}
return true;
}
void MainScreen::MouseEvent(float x, float y) {
SPADES_MARK_FUNCTION();
if(subview){
subview->MouseEvent(x, y);
return;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void MouseEvent(float, float)");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c->SetArgFloat(0, x);
c->SetArgFloat(1, y);
c.ExecuteChecked();
}
void MainScreen::WheelEvent(float x, float y) {
SPADES_MARK_FUNCTION();
if(subview){
subview->WheelEvent(x, y);
return;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void WheelEvent(float, float)");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c->SetArgFloat(0, x);
c->SetArgFloat(1, y);
c.ExecuteChecked();
}
void MainScreen::KeyEvent(const std::string & key, bool down) {
SPADES_MARK_FUNCTION();
if(subview){
subview->KeyEvent(key, down);
return;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void KeyEvent(string, bool)");
ScriptContextHandle c = func.Prepare();
std::string k = key;
c->SetObject(&*ui);
c->SetArgObject(0, reinterpret_cast<void*>(&k));
c->SetArgByte(1, down ? 1 : 0);
c.ExecuteChecked();
}
void MainScreen::TextInputEvent(const std::string &ch) {
SPADES_MARK_FUNCTION();
if(subview){
subview->TextInputEvent(ch);
return;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void TextInputEvent(string)");
ScriptContextHandle c = func.Prepare();
std::string k = ch;
c->SetObject(&*ui);
c->SetArgObject(0, reinterpret_cast<void*>(&k));
c.ExecuteChecked();
}
void MainScreen::TextEditingEvent(const std::string &ch,
int start, int len) {
SPADES_MARK_FUNCTION();
if(subview){
subview->TextEditingEvent(ch, start, len);
return;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void TextEditingEvent(string, int, int)");
ScriptContextHandle c = func.Prepare();
std::string k = ch;
c->SetObject(&*ui);
c->SetArgObject(0, reinterpret_cast<void*>(&k));
c->SetArgDWord(1, static_cast<asDWORD>(start));
c->SetArgDWord(2, static_cast<asDWORD>(len));
c.ExecuteChecked();
}
bool MainScreen::AcceptsTextInput() {
SPADES_MARK_FUNCTION();
if(subview){
return subview->AcceptsTextInput();
}
if(!ui){
return false;
}
static ScriptFunction func("MainScreenUI", "bool AcceptsTextInput()");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c.ExecuteChecked();
return c->GetReturnByte() != 0;
}
AABB2 MainScreen::GetTextInputRect() {
SPADES_MARK_FUNCTION();
if(subview){
return subview->GetTextInputRect();
}
if(!ui){
return AABB2();
}
static ScriptFunction func("MainScreenUI", "AABB2 GetTextInputRect()");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c.ExecuteChecked();
return *reinterpret_cast<AABB2*>(c->GetReturnObject());
}
bool MainScreen::WantsToBeClosed() {
SPADES_MARK_FUNCTION();
if(!ui){
return false;
}
static ScriptFunction func("MainScreenUI", "bool WantsToBeClosed()");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c.ExecuteChecked();
return c->GetReturnByte() != 0;
}
void MainScreen::DrawStartupScreen() {
SPADES_MARK_FUNCTION();
Handle<client::IImage> img;
Vector2 scrSize = {renderer->ScreenWidth(),
renderer->ScreenHeight()};
renderer->SetColorAlphaPremultiplied(MakeVector4(0, 0, 0, 1.));
img = renderer->RegisterImage("Gfx/White.tga");
renderer->DrawImage(img, AABB2(0, 0,
scrSize.x, scrSize.y));
std::string str = _Tr("MainScreen", "NOW LOADING");
Vector2 size = font->Measure(str);
Vector2 pos = MakeVector2(scrSize.x - 16.f, scrSize.y - 16.f);
pos -= size;
font->DrawShadow(str, pos, 1.f, MakeVector4(1,1,1,1), MakeVector4(0,0,0,0.5));
renderer->FrameDone();
renderer->Flip();
}
void MainScreen::RunFrame(float dt) {
SPADES_MARK_FUNCTION();
if(subview){
try{
subview->RunFrame(dt);
if(subview->WantsToBeClosed()) {
subview->Closing();
subview = NULL;
RestoreRenderer();
}else{
return;
}
}catch(const std::exception& ex) {
SPLog("[!] Error while running a game client: %s", ex.what());
subview->Closing();
subview = NULL;
RestoreRenderer();
helper->errorMessage = ex.what();
}
}
if(timeToStartInitialization > 100.f){
timeToStartInitialization = 0.2f;
}
if(timeToStartInitialization > 0.f){
DrawStartupScreen();
timeToStartInitialization -= dt;
if(timeToStartInitialization <= 0.f){
// do init
DoInit();
}
return;
}
static ScriptFunction func("MainScreenUI", "void RunFrame(float)");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c->SetArgFloat(0, dt);
c.ExecuteChecked();
}
void MainScreen::DoInit() {
SPADES_MARK_FUNCTION();
renderer->Init();
static ScriptFunction uiFactory("MainScreenUI@ CreateMainScreenUI(Renderer@, AudioDevice@, Font@, MainScreenHelper@)");
{
ScriptContextHandle ctx = uiFactory.Prepare();
ctx->SetArgObject(0, renderer);
ctx->SetArgObject(1, audioDevice);
ctx->SetArgObject(2, font);
ctx->SetArgObject(3, &*helper);
ctx.ExecuteChecked();
ui = reinterpret_cast<asIScriptObject *>(ctx->GetReturnObject());
}
}
void MainScreen::Closing() {
SPADES_MARK_FUNCTION();
if(subview){
subview->Closing();
subview = NULL;
}
if(!ui){
return;
}
static ScriptFunction func("MainScreenUI", "void Closing()");
ScriptContextHandle c = func.Prepare();
c->SetObject(&*ui);
c.ExecuteChecked();
}
std::string MainScreen::Connect() {
spades::ServerAddress host(cg_lastQuickConnectHost, (int)cg_protocolVersion == 3 ? spades::ProtocolVersion::v075 : spades::ProtocolVersion::v076);
try {
subview.Set(new client::Client(&*renderer, &*audioDevice,
host, cg_playerName), false);
}catch(const std::exception& ex) {
SPLog("[!] Error while initializing a game client: %s", ex.what());
return ex.what();
}
return "";
}
}
}